// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NiagaraDataChannelReference.h" #ifdef NIAGARA_NiagaraDataChannelReference_generated_h #error "NiagaraDataChannelReference.generated.h already included, missing '#pragma once' in NiagaraDataChannelReference.h" #endif #define NIAGARA_NiagaraDataChannelReference_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FNiagaraDataChannelReference ************************************** struct Z_Construct_UScriptStruct_FNiagaraDataChannelReference_Statics; #define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannelReference_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNiagaraDataChannelReference_Statics; \ NIAGARA_API static class UScriptStruct* StaticStruct(); struct FNiagaraDataChannelReference; // ********** End ScriptStruct FNiagaraDataChannelReference **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannelReference_h PRAGMA_ENABLE_DEPRECATION_WARNINGS