// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NiagaraDataChannelLayoutInfo.h" #ifdef NIAGARA_NiagaraDataChannelLayoutInfo_generated_h #error "NiagaraDataChannelLayoutInfo.generated.h already included, missing '#pragma once' in NiagaraDataChannelLayoutInfo.h" #endif #define NIAGARA_NiagaraDataChannelLayoutInfo_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FNiagaraDataChannelGameDataLayout ********************************* struct Z_Construct_UScriptStruct_FNiagaraDataChannelGameDataLayout_Statics; #define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannelLayoutInfo_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNiagaraDataChannelGameDataLayout_Statics; \ NIAGARA_API static class UScriptStruct* StaticStruct(); struct FNiagaraDataChannelGameDataLayout; // ********** End ScriptStruct FNiagaraDataChannelGameDataLayout *********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannelLayoutInfo_h PRAGMA_ENABLE_DEPRECATION_WARNINGS