// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NiagaraDataChannelCommon.h" #ifdef NIAGARA_NiagaraDataChannelCommon_generated_h #error "NiagaraDataChannelCommon.generated.h already included, missing '#pragma once' in NiagaraDataChannelCommon.h" #endif #define NIAGARA_NiagaraDataChannelCommon_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS struct FNiagaraDataChannelUpdateContext; // ********** Begin ScriptStruct FNiagaraDataChannelUpdateContext ********************************** struct Z_Construct_UScriptStruct_FNiagaraDataChannelUpdateContext_Statics; #define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannelCommon_h_53_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNiagaraDataChannelUpdateContext_Statics; \ NIAGARA_API static class UScriptStruct* StaticStruct(); struct FNiagaraDataChannelUpdateContext; // ********** End ScriptStruct FNiagaraDataChannelUpdateContext ************************************ // ********** Begin Delegate FOnNewNiagaraDataChannelPublish *************************************** #define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannelCommon_h_68_DELEGATE \ NIAGARA_API void FOnNewNiagaraDataChannelPublish_DelegateWrapper(const FScriptDelegate& OnNewNiagaraDataChannelPublish, FNiagaraDataChannelUpdateContext const& NewDataContext); // ********** End Delegate FOnNewNiagaraDataChannelPublish ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Public_NiagaraDataChannelCommon_h PRAGMA_ENABLE_DEPRECATION_WARNINGS