// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NavigationPath.h" #ifdef NAVIGATIONSYSTEM_NavigationPath_generated_h #error "NavigationPath.generated.h already included, missing '#pragma once' in NavigationPath.h" #endif #define NAVIGATIONSYSTEM_NavigationPath_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UNavigationPath; enum class ENavigationOptionFlag : uint8; struct FLinearColor; // ********** Begin Delegate FOnNavigationPathUpdated ********************************************** #define FID_Engine_Source_Runtime_NavigationSystem_Public_NavigationPath_h_17_DELEGATE \ NAVIGATIONSYSTEM_API void FOnNavigationPathUpdated_DelegateWrapper(const FMulticastScriptDelegate& OnNavigationPathUpdated, UNavigationPath* AffectedPath, ENavPathEvent::Type PathEvent); // ********** End Delegate FOnNavigationPathUpdated ************************************************ // ********** Begin Class UNavigationPath ********************************************************** #define FID_Engine_Source_Runtime_NavigationSystem_Public_NavigationPath_h_26_RPC_WRAPPERS \ DECLARE_FUNCTION(execIsStringPulled); \ DECLARE_FUNCTION(execIsValid); \ DECLARE_FUNCTION(execIsPartial); \ DECLARE_FUNCTION(execGetPathCost); \ DECLARE_FUNCTION(execGetPathLength); \ DECLARE_FUNCTION(execEnableRecalculationOnInvalidation); \ DECLARE_FUNCTION(execEnableDebugDrawing); \ DECLARE_FUNCTION(execGetDebugString); struct Z_Construct_UClass_UNavigationPath_Statics; NAVIGATIONSYSTEM_API UClass* Z_Construct_UClass_UNavigationPath_NoRegister(); #define FID_Engine_Source_Runtime_NavigationSystem_Public_NavigationPath_h_26_INCLASS \ private: \ static void StaticRegisterNativesUNavigationPath(); \ friend struct ::Z_Construct_UClass_UNavigationPath_Statics; \ static UClass* GetPrivateStaticClass(); \ friend NAVIGATIONSYSTEM_API UClass* ::Z_Construct_UClass_UNavigationPath_NoRegister(); \ public: \ DECLARE_CLASS2(UNavigationPath, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/NavigationSystem"), Z_Construct_UClass_UNavigationPath_NoRegister) \ DECLARE_SERIALIZER(UNavigationPath) #define FID_Engine_Source_Runtime_NavigationSystem_Public_NavigationPath_h_26_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NAVIGATIONSYSTEM_API UNavigationPath(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UNavigationPath) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NAVIGATIONSYSTEM_API, UNavigationPath); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UNavigationPath); \ /** Deleted move- and copy-constructors, should never be used */ \ UNavigationPath(UNavigationPath&&) = delete; \ UNavigationPath(const UNavigationPath&) = delete; \ NAVIGATIONSYSTEM_API virtual ~UNavigationPath(); #define FID_Engine_Source_Runtime_NavigationSystem_Public_NavigationPath_h_23_PROLOG #define FID_Engine_Source_Runtime_NavigationSystem_Public_NavigationPath_h_26_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_NavigationSystem_Public_NavigationPath_h_26_RPC_WRAPPERS \ FID_Engine_Source_Runtime_NavigationSystem_Public_NavigationPath_h_26_INCLASS \ FID_Engine_Source_Runtime_NavigationSystem_Public_NavigationPath_h_26_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UNavigationPath; // ********** End Class UNavigationPath ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_NavigationSystem_Public_NavigationPath_h PRAGMA_ENABLE_DEPRECATION_WARNINGS