// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NNEDenoiserTilingConfig.h" #ifdef NNEDENOISER_NNEDenoiserTilingConfig_generated_h #error "NNEDenoiserTilingConfig.generated.h already included, missing '#pragma once' in NNEDenoiserTilingConfig.h" #endif #define NNEDENOISER_NNEDenoiserTilingConfig_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FTilingConfig ***************************************************** struct Z_Construct_UScriptStruct_FTilingConfig_Statics; #define FID_Engine_Plugins_NNE_NNEDenoiser_Source_NNEDenoiser_Public_NNEDenoiserTilingConfig_h_11_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTilingConfig_Statics; \ NNEDENOISER_API static class UScriptStruct* StaticStruct(); struct FTilingConfig; // ********** End ScriptStruct FTilingConfig ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_NNE_NNEDenoiser_Source_NNEDenoiser_Public_NNEDenoiserTilingConfig_h PRAGMA_ENABLE_DEPRECATION_WARNINGS