// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Tracks/MovieSceneTransformTrack.h" #ifdef MOVIESCENETRACKS_MovieSceneTransformTrack_generated_h #error "MovieSceneTransformTrack.generated.h already included, missing '#pragma once' in MovieSceneTransformTrack.h" #endif #define MOVIESCENETRACKS_MovieSceneTransformTrack_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneTransformTrack ************************************************ struct Z_Construct_UClass_UMovieSceneTransformTrack_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneTransformTrack_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneTransformTrack_h_19_INCLASS \ private: \ static void StaticRegisterNativesUMovieSceneTransformTrack(); \ friend struct ::Z_Construct_UClass_UMovieSceneTransformTrack_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneTransformTrack_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneTransformTrack, UMovieScenePropertyTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneTransformTrack_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneTransformTrack) #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneTransformTrack_h_19_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MOVIESCENETRACKS_API UMovieSceneTransformTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneTransformTrack) \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UMovieSceneTransformTrack); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneTransformTrack); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneTransformTrack(UMovieSceneTransformTrack&&) = delete; \ UMovieSceneTransformTrack(const UMovieSceneTransformTrack&) = delete; \ MOVIESCENETRACKS_API virtual ~UMovieSceneTransformTrack(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneTransformTrack_h_15_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneTransformTrack_h_19_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneTransformTrack_h_19_INCLASS \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneTransformTrack_h_19_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneTransformTrack; // ********** End Class UMovieSceneTransformTrack ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneTransformTrack_h PRAGMA_ENABLE_DEPRECATION_WARNINGS