// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h" #ifdef MOVIESCENETRACKS_MovieSceneSpawnableDirectorBlueprintBinding_generated_h #error "MovieSceneSpawnableDirectorBlueprintBinding.generated.h already included, missing '#pragma once' in MovieSceneSpawnableDirectorBlueprintBinding.h" #endif #define MOVIESCENETRACKS_MovieSceneSpawnableDirectorBlueprintBinding_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneSpawnableDirectorBlueprintBinding ***************************** struct Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Bindings_MovieSceneSpawnableDirectorBlueprintBinding_h_21_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneSpawnableDirectorBlueprintBinding(); \ friend struct ::Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneSpawnableDirectorBlueprintBinding, UMovieSceneSpawnableBindingBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneSpawnableDirectorBlueprintBinding_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneSpawnableDirectorBlueprintBinding) #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Bindings_MovieSceneSpawnableDirectorBlueprintBinding_h_21_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MOVIESCENETRACKS_API UMovieSceneSpawnableDirectorBlueprintBinding(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneSpawnableDirectorBlueprintBinding(UMovieSceneSpawnableDirectorBlueprintBinding&&) = delete; \ UMovieSceneSpawnableDirectorBlueprintBinding(const UMovieSceneSpawnableDirectorBlueprintBinding&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UMovieSceneSpawnableDirectorBlueprintBinding); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneSpawnableDirectorBlueprintBinding); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneSpawnableDirectorBlueprintBinding) \ MOVIESCENETRACKS_API virtual ~UMovieSceneSpawnableDirectorBlueprintBinding(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Bindings_MovieSceneSpawnableDirectorBlueprintBinding_h_15_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Bindings_MovieSceneSpawnableDirectorBlueprintBinding_h_21_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Bindings_MovieSceneSpawnableDirectorBlueprintBinding_h_21_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Bindings_MovieSceneSpawnableDirectorBlueprintBinding_h_21_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneSpawnableDirectorBlueprintBinding; // ********** End Class UMovieSceneSpawnableDirectorBlueprintBinding ******************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Bindings_MovieSceneSpawnableDirectorBlueprintBinding_h PRAGMA_ENABLE_DEPRECATION_WARNINGS