// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Systems/MovieSceneSkeletalAnimationSystem.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeMovieSceneSkeletalAnimationSystem() {} // ********** Begin Cross Module References ******************************************************** MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneEntitySystem(); MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneSkeletalAnimationSystem(); MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneSkeletalAnimationSystem_NoRegister(); UPackage* Z_Construct_UPackage__Script_MovieSceneTracks(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UMovieSceneSkeletalAnimationSystem *************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UMovieSceneSkeletalAnimationSystem; UClass* UMovieSceneSkeletalAnimationSystem::GetPrivateStaticClass() { using TClass = UMovieSceneSkeletalAnimationSystem; if (!Z_Registration_Info_UClass_UMovieSceneSkeletalAnimationSystem.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("MovieSceneSkeletalAnimationSystem"), Z_Registration_Info_UClass_UMovieSceneSkeletalAnimationSystem.InnerSingleton, StaticRegisterNativesUMovieSceneSkeletalAnimationSystem, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UMovieSceneSkeletalAnimationSystem.InnerSingleton; } UClass* Z_Construct_UClass_UMovieSceneSkeletalAnimationSystem_NoRegister() { return UMovieSceneSkeletalAnimationSystem::GetPrivateStaticClass(); } struct Z_Construct_UClass_UMovieSceneSkeletalAnimationSystem_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "// namespace UE::MovieScene\n" }, { "IncludePath", "Systems/MovieSceneSkeletalAnimationSystem.h" }, { "ModuleRelativePath", "Public/Systems/MovieSceneSkeletalAnimationSystem.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "namespace UE::MovieScene" }, }; #endif // WITH_METADATA // ********** Begin Class UMovieSceneSkeletalAnimationSystem constinit property declarations ******* // ********** End Class UMovieSceneSkeletalAnimationSystem constinit property declarations ********* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UMovieSceneSkeletalAnimationSystem_Statics UObject* (*const Z_Construct_UClass_UMovieSceneSkeletalAnimationSystem_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UMovieSceneEntitySystem, (UObject* (*)())Z_Construct_UPackage__Script_MovieSceneTracks, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneSkeletalAnimationSystem_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UMovieSceneSkeletalAnimationSystem_Statics::ClassParams = { &UMovieSceneSkeletalAnimationSystem::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneSkeletalAnimationSystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UMovieSceneSkeletalAnimationSystem_Statics::Class_MetaDataParams) }; void UMovieSceneSkeletalAnimationSystem::StaticRegisterNativesUMovieSceneSkeletalAnimationSystem() { } UClass* Z_Construct_UClass_UMovieSceneSkeletalAnimationSystem() { if (!Z_Registration_Info_UClass_UMovieSceneSkeletalAnimationSystem.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMovieSceneSkeletalAnimationSystem.OuterSingleton, Z_Construct_UClass_UMovieSceneSkeletalAnimationSystem_Statics::ClassParams); } return Z_Registration_Info_UClass_UMovieSceneSkeletalAnimationSystem.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMovieSceneSkeletalAnimationSystem); UMovieSceneSkeletalAnimationSystem::~UMovieSceneSkeletalAnimationSystem() {} // ********** End Class UMovieSceneSkeletalAnimationSystem ***************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneSkeletalAnimationSystem_h__Script_MovieSceneTracks_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UMovieSceneSkeletalAnimationSystem, UMovieSceneSkeletalAnimationSystem::StaticClass, TEXT("UMovieSceneSkeletalAnimationSystem"), &Z_Registration_Info_UClass_UMovieSceneSkeletalAnimationSystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMovieSceneSkeletalAnimationSystem), 3565617807U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneSkeletalAnimationSystem_h__Script_MovieSceneTracks_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneSkeletalAnimationSystem_h__Script_MovieSceneTracks_1216390288{ TEXT("/Script/MovieSceneTracks"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneSkeletalAnimationSystem_h__Script_MovieSceneTracks_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneSkeletalAnimationSystem_h__Script_MovieSceneTracks_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS