// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Systems/MovieScenePredictionSystem.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeMovieScenePredictionSystem() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FFrameTime(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FTransform(); ENGINE_API UClass* Z_Construct_UClass_UBlueprintAsyncActionBase(); ENGINE_API UClass* Z_Construct_UClass_USceneComponent_NoRegister(); MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneEntitySystem(); MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSequencePlayer_NoRegister(); MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction(); MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_NoRegister(); MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieScenePredictionSystem(); MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieScenePredictionSystem_NoRegister(); MOVIESCENETRACKS_API UFunction* Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionFailure__DelegateSignature(); MOVIESCENETRACKS_API UFunction* Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionResult__DelegateSignature(); UPackage* Z_Construct_UPackage__Script_MovieSceneTracks(); // ********** End Cross Module References ********************************************************** // ********** Begin Delegate FMovieSceneActorPredictionResult ************************************** struct Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionResult__DelegateSignature_Statics { struct _Script_MovieSceneTracks_eventMovieSceneActorPredictionResult_Parms { FTransform PredictedTransform; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "// namespace UE\n" }, { "ModuleRelativePath", "Public/Systems/MovieScenePredictionSystem.h" }, { "ToolTip", "namespace UE" }, }; #endif // WITH_METADATA // ********** Begin Delegate FMovieSceneActorPredictionResult constinit property declarations ****** static const UECodeGen_Private::FStructPropertyParams NewProp_PredictedTransform; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Delegate FMovieSceneActorPredictionResult constinit property declarations ******** static const UECodeGen_Private::FDelegateFunctionParams FuncParams; }; // ********** Begin Delegate FMovieSceneActorPredictionResult Property Definitions ***************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionResult__DelegateSignature_Statics::NewProp_PredictedTransform = { "PredictedTransform", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_MovieSceneTracks_eventMovieSceneActorPredictionResult_Parms, PredictedTransform), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionResult__DelegateSignature_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionResult__DelegateSignature_Statics::NewProp_PredictedTransform, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionResult__DelegateSignature_Statics::PropPointers) < 2048); // ********** End Delegate FMovieSceneActorPredictionResult Property Definitions ******************* const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionResult__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_MovieSceneTracks, nullptr, "MovieSceneActorPredictionResult__DelegateSignature", Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionResult__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionResult__DelegateSignature_Statics::PropPointers), sizeof(Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionResult__DelegateSignature_Statics::_Script_MovieSceneTracks_eventMovieSceneActorPredictionResult_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionResult__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionResult__DelegateSignature_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionResult__DelegateSignature_Statics::_Script_MovieSceneTracks_eventMovieSceneActorPredictionResult_Parms) < MAX_uint16); UFunction* Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionResult__DelegateSignature() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionResult__DelegateSignature_Statics::FuncParams); } return ReturnFunction; } void FMovieSceneActorPredictionResult_DelegateWrapper(const FMulticastScriptDelegate& MovieSceneActorPredictionResult, FTransform PredictedTransform) { struct _Script_MovieSceneTracks_eventMovieSceneActorPredictionResult_Parms { FTransform PredictedTransform; }; _Script_MovieSceneTracks_eventMovieSceneActorPredictionResult_Parms Parms; Parms.PredictedTransform=PredictedTransform; MovieSceneActorPredictionResult.ProcessMulticastDelegate(&Parms); } // ********** End Delegate FMovieSceneActorPredictionResult **************************************** // ********** Begin Delegate FMovieSceneActorPredictionFailure ************************************* struct Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionFailure__DelegateSignature_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/Systems/MovieScenePredictionSystem.h" }, }; #endif // WITH_METADATA // ********** Begin Delegate FMovieSceneActorPredictionFailure constinit property declarations ***** // ********** End Delegate FMovieSceneActorPredictionFailure constinit property declarations ******* static const UECodeGen_Private::FDelegateFunctionParams FuncParams; }; const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionFailure__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_MovieSceneTracks, nullptr, "MovieSceneActorPredictionFailure__DelegateSignature", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionFailure__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionFailure__DelegateSignature_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionFailure__DelegateSignature() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionFailure__DelegateSignature_Statics::FuncParams); } return ReturnFunction; } void FMovieSceneActorPredictionFailure_DelegateWrapper(const FMulticastScriptDelegate& MovieSceneActorPredictionFailure) { MovieSceneActorPredictionFailure.ProcessMulticastDelegate(NULL); } // ********** End Delegate FMovieSceneActorPredictionFailure *************************************** // ********** Begin Class UMovieSceneAsyncAction_SequencePrediction Function PredictLocalTransformAtFrame struct Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame_Statics { struct FFrameTime { FFrameNumber FrameNumber; float SubFrame; }; struct MovieSceneAsyncAction_SequencePrediction_eventPredictLocalTransformAtFrame_Parms { UMovieSceneSequencePlayer* Player; USceneComponent* TargetComponent; FFrameTime FrameTime; UMovieSceneAsyncAction_SequencePrediction* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Cinematics" }, { "Comment", "/**\n\x09 * Initiate an asynchronous prediction for the specified component's local transform at a specific time in a sequence\n\x09 * Changes in attachment between the sequence's current time, and the predicted time are not accounted for\n\x09 * Calling this function on a stopped sequence player is undefined.\n\x09 *\n\x09 * @param Player An active, currently playing sequence player to use for predicting the transform\n\x09 * @param TargetComponent The component to predict a world transform for\n\x09 * @param FrameTime The frame time to predict at in the sequence's display rate\n\x09 * @return An asynchronous prediction object that contains Result and Failure delegates\n\x09 */" }, { "ModuleRelativePath", "Public/Systems/MovieScenePredictionSystem.h" }, { "ToolTip", "Initiate an asynchronous prediction for the specified component's local transform at a specific time in a sequence\nChanges in attachment between the sequence's current time, and the predicted time are not accounted for\nCalling this function on a stopped sequence player is undefined.\n\n@param Player An active, currently playing sequence player to use for predicting the transform\n@param TargetComponent The component to predict a world transform for\n@param FrameTime The frame time to predict at in the sequence's display rate\n@return An asynchronous prediction object that contains Result and Failure delegates" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetComponent_MetaData[] = { { "EditInline", "true" }, }; #endif // WITH_METADATA // ********** Begin Function PredictLocalTransformAtFrame constinit property declarations ********** static const UECodeGen_Private::FObjectPropertyParams NewProp_Player; static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetComponent; static const UECodeGen_Private::FStructPropertyParams NewProp_FrameTime; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function PredictLocalTransformAtFrame constinit property declarations ************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function PredictLocalTransformAtFrame Property Definitions ********************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame_Statics::NewProp_Player = { "Player", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(MovieSceneAsyncAction_SequencePrediction_eventPredictLocalTransformAtFrame_Parms, Player), Z_Construct_UClass_UMovieSceneSequencePlayer_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame_Statics::NewProp_TargetComponent = { "TargetComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(MovieSceneAsyncAction_SequencePrediction_eventPredictLocalTransformAtFrame_Parms, TargetComponent), Z_Construct_UClass_USceneComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetComponent_MetaData), NewProp_TargetComponent_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame_Statics::NewProp_FrameTime = { "FrameTime", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(MovieSceneAsyncAction_SequencePrediction_eventPredictLocalTransformAtFrame_Parms, FrameTime), Z_Construct_UScriptStruct_FFrameTime, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(MovieSceneAsyncAction_SequencePrediction_eventPredictLocalTransformAtFrame_Parms, ReturnValue), Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame_Statics::NewProp_Player, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame_Statics::NewProp_TargetComponent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame_Statics::NewProp_FrameTime, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame_Statics::PropPointers) < 2048); // ********** End Function PredictLocalTransformAtFrame Property Definitions *********************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction, nullptr, "PredictLocalTransformAtFrame", Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame_Statics::PropPointers), sizeof(Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame_Statics::MovieSceneAsyncAction_SequencePrediction_eventPredictLocalTransformAtFrame_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame_Statics::Function_MetaDataParams), Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame_Statics::MovieSceneAsyncAction_SequencePrediction_eventPredictLocalTransformAtFrame_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UMovieSceneAsyncAction_SequencePrediction::execPredictLocalTransformAtFrame) { P_GET_OBJECT(UMovieSceneSequencePlayer,Z_Param_Player); P_GET_OBJECT(USceneComponent,Z_Param_TargetComponent); P_GET_STRUCT(FFrameTime,Z_Param_FrameTime); P_FINISH; P_NATIVE_BEGIN; *(UMovieSceneAsyncAction_SequencePrediction**)Z_Param__Result=UMovieSceneAsyncAction_SequencePrediction::PredictLocalTransformAtFrame(Z_Param_Player,Z_Param_TargetComponent,Z_Param_FrameTime); P_NATIVE_END; } // ********** End Class UMovieSceneAsyncAction_SequencePrediction Function PredictLocalTransformAtFrame // ********** Begin Class UMovieSceneAsyncAction_SequencePrediction Function PredictLocalTransformAtTime struct Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime_Statics { struct MovieSceneAsyncAction_SequencePrediction_eventPredictLocalTransformAtTime_Parms { UMovieSceneSequencePlayer* Player; USceneComponent* TargetComponent; float TimeInSeconds; UMovieSceneAsyncAction_SequencePrediction* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Cinematics" }, { "Comment", "/**\n\x09 * Initiate an asynchronous prediction for the specified component's local transform at a specific time in a sequence\n\x09 * Changes in attachment between the sequence's current time, and the predicted time are not accounted for\n\x09 * Calling this function on a stopped sequence player is undefined.\n\x09 *\n\x09 * @param Player An active, currently playing sequence player to use for predicting the transform\n\x09 * @param TargetComponent The component to predict a world transform for\n\x09 * @param TimeInSeconds The time within the sequence to predict the transform at\n\x09 * @return An asynchronous prediction object that contains Result and Failure delegates\n\x09 */" }, { "ModuleRelativePath", "Public/Systems/MovieScenePredictionSystem.h" }, { "ToolTip", "Initiate an asynchronous prediction for the specified component's local transform at a specific time in a sequence\nChanges in attachment between the sequence's current time, and the predicted time are not accounted for\nCalling this function on a stopped sequence player is undefined.\n\n@param Player An active, currently playing sequence player to use for predicting the transform\n@param TargetComponent The component to predict a world transform for\n@param TimeInSeconds The time within the sequence to predict the transform at\n@return An asynchronous prediction object that contains Result and Failure delegates" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetComponent_MetaData[] = { { "EditInline", "true" }, }; #endif // WITH_METADATA // ********** Begin Function PredictLocalTransformAtTime constinit property declarations *********** static const UECodeGen_Private::FObjectPropertyParams NewProp_Player; static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetComponent; static const UECodeGen_Private::FFloatPropertyParams NewProp_TimeInSeconds; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function PredictLocalTransformAtTime constinit property declarations ************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function PredictLocalTransformAtTime Property Definitions ********************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime_Statics::NewProp_Player = { "Player", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(MovieSceneAsyncAction_SequencePrediction_eventPredictLocalTransformAtTime_Parms, Player), Z_Construct_UClass_UMovieSceneSequencePlayer_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime_Statics::NewProp_TargetComponent = { "TargetComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(MovieSceneAsyncAction_SequencePrediction_eventPredictLocalTransformAtTime_Parms, TargetComponent), Z_Construct_UClass_USceneComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetComponent_MetaData), NewProp_TargetComponent_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime_Statics::NewProp_TimeInSeconds = { "TimeInSeconds", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(MovieSceneAsyncAction_SequencePrediction_eventPredictLocalTransformAtTime_Parms, TimeInSeconds), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(MovieSceneAsyncAction_SequencePrediction_eventPredictLocalTransformAtTime_Parms, ReturnValue), Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime_Statics::NewProp_Player, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime_Statics::NewProp_TargetComponent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime_Statics::NewProp_TimeInSeconds, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime_Statics::PropPointers) < 2048); // ********** End Function PredictLocalTransformAtTime Property Definitions ************************ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction, nullptr, "PredictLocalTransformAtTime", Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime_Statics::PropPointers), sizeof(Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime_Statics::MovieSceneAsyncAction_SequencePrediction_eventPredictLocalTransformAtTime_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime_Statics::Function_MetaDataParams), Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime_Statics::MovieSceneAsyncAction_SequencePrediction_eventPredictLocalTransformAtTime_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UMovieSceneAsyncAction_SequencePrediction::execPredictLocalTransformAtTime) { P_GET_OBJECT(UMovieSceneSequencePlayer,Z_Param_Player); P_GET_OBJECT(USceneComponent,Z_Param_TargetComponent); P_GET_PROPERTY(FFloatProperty,Z_Param_TimeInSeconds); P_FINISH; P_NATIVE_BEGIN; *(UMovieSceneAsyncAction_SequencePrediction**)Z_Param__Result=UMovieSceneAsyncAction_SequencePrediction::PredictLocalTransformAtTime(Z_Param_Player,Z_Param_TargetComponent,Z_Param_TimeInSeconds); P_NATIVE_END; } // ********** End Class UMovieSceneAsyncAction_SequencePrediction Function PredictLocalTransformAtTime // ********** Begin Class UMovieSceneAsyncAction_SequencePrediction Function PredictWorldTransformAtFrame struct Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame_Statics { struct FFrameTime { FFrameNumber FrameNumber; float SubFrame; }; struct MovieSceneAsyncAction_SequencePrediction_eventPredictWorldTransformAtFrame_Parms { UMovieSceneSequencePlayer* Player; USceneComponent* TargetComponent; FFrameTime FrameTime; UMovieSceneAsyncAction_SequencePrediction* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Cinematics" }, { "Comment", "/**\n\x09 * Initiate an asynchronous prediction for the specified component's world transform at a specific time in a sequence\n\x09 * Changes in attachment between the sequence's current time, and the predicted time are not accounted for\n\x09 * Calling this function on a stopped sequence player is undefined.\n\x09 *\n\x09 * @param Player An active, currently playing sequence player to use for predicting the transform\n\x09 * @param TargetComponent The component to predict a world transform for\n\x09 * @param FrameTime The frame time to predict at in the sequence's display rate\n\x09 * @return An asynchronous prediction object that contains Result and Failure delegates\n\x09 */" }, { "ModuleRelativePath", "Public/Systems/MovieScenePredictionSystem.h" }, { "ToolTip", "Initiate an asynchronous prediction for the specified component's world transform at a specific time in a sequence\nChanges in attachment between the sequence's current time, and the predicted time are not accounted for\nCalling this function on a stopped sequence player is undefined.\n\n@param Player An active, currently playing sequence player to use for predicting the transform\n@param TargetComponent The component to predict a world transform for\n@param FrameTime The frame time to predict at in the sequence's display rate\n@return An asynchronous prediction object that contains Result and Failure delegates" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetComponent_MetaData[] = { { "EditInline", "true" }, }; #endif // WITH_METADATA // ********** Begin Function PredictWorldTransformAtFrame constinit property declarations ********** static const UECodeGen_Private::FObjectPropertyParams NewProp_Player; static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetComponent; static const UECodeGen_Private::FStructPropertyParams NewProp_FrameTime; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function PredictWorldTransformAtFrame constinit property declarations ************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function PredictWorldTransformAtFrame Property Definitions ********************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame_Statics::NewProp_Player = { "Player", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(MovieSceneAsyncAction_SequencePrediction_eventPredictWorldTransformAtFrame_Parms, Player), Z_Construct_UClass_UMovieSceneSequencePlayer_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame_Statics::NewProp_TargetComponent = { "TargetComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(MovieSceneAsyncAction_SequencePrediction_eventPredictWorldTransformAtFrame_Parms, TargetComponent), Z_Construct_UClass_USceneComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetComponent_MetaData), NewProp_TargetComponent_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame_Statics::NewProp_FrameTime = { "FrameTime", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(MovieSceneAsyncAction_SequencePrediction_eventPredictWorldTransformAtFrame_Parms, FrameTime), Z_Construct_UScriptStruct_FFrameTime, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(MovieSceneAsyncAction_SequencePrediction_eventPredictWorldTransformAtFrame_Parms, ReturnValue), Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame_Statics::NewProp_Player, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame_Statics::NewProp_TargetComponent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame_Statics::NewProp_FrameTime, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame_Statics::PropPointers) < 2048); // ********** End Function PredictWorldTransformAtFrame Property Definitions *********************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction, nullptr, "PredictWorldTransformAtFrame", Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame_Statics::PropPointers), sizeof(Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame_Statics::MovieSceneAsyncAction_SequencePrediction_eventPredictWorldTransformAtFrame_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame_Statics::Function_MetaDataParams), Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame_Statics::MovieSceneAsyncAction_SequencePrediction_eventPredictWorldTransformAtFrame_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UMovieSceneAsyncAction_SequencePrediction::execPredictWorldTransformAtFrame) { P_GET_OBJECT(UMovieSceneSequencePlayer,Z_Param_Player); P_GET_OBJECT(USceneComponent,Z_Param_TargetComponent); P_GET_STRUCT(FFrameTime,Z_Param_FrameTime); P_FINISH; P_NATIVE_BEGIN; *(UMovieSceneAsyncAction_SequencePrediction**)Z_Param__Result=UMovieSceneAsyncAction_SequencePrediction::PredictWorldTransformAtFrame(Z_Param_Player,Z_Param_TargetComponent,Z_Param_FrameTime); P_NATIVE_END; } // ********** End Class UMovieSceneAsyncAction_SequencePrediction Function PredictWorldTransformAtFrame // ********** Begin Class UMovieSceneAsyncAction_SequencePrediction Function PredictWorldTransformAtTime struct Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime_Statics { struct MovieSceneAsyncAction_SequencePrediction_eventPredictWorldTransformAtTime_Parms { UMovieSceneSequencePlayer* Player; USceneComponent* TargetComponent; float TimeInSeconds; UMovieSceneAsyncAction_SequencePrediction* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Cinematics" }, { "Comment", "/**\n\x09 * Initiate an asynchronous prediction for the specified component's world transform at a specific time in a sequence\n\x09 * Changes in attachment between the sequence's current time, and the predicted time are not accounted for\n\x09 * Calling this function on a stopped sequence player is undefined.\n\x09 *\n\x09 * @param Player An active, currently playing sequence player to use for predicting the transform\n\x09 * @param TargetComponent The component to predict a world transform for\n\x09 * @param TimeInSeconds The time within the sequence to predict the transform at\n\x09 * @return An asynchronous prediction object that contains Result and Failure delegates\n\x09 */" }, { "ModuleRelativePath", "Public/Systems/MovieScenePredictionSystem.h" }, { "ToolTip", "Initiate an asynchronous prediction for the specified component's world transform at a specific time in a sequence\nChanges in attachment between the sequence's current time, and the predicted time are not accounted for\nCalling this function on a stopped sequence player is undefined.\n\n@param Player An active, currently playing sequence player to use for predicting the transform\n@param TargetComponent The component to predict a world transform for\n@param TimeInSeconds The time within the sequence to predict the transform at\n@return An asynchronous prediction object that contains Result and Failure delegates" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetComponent_MetaData[] = { { "EditInline", "true" }, }; #endif // WITH_METADATA // ********** Begin Function PredictWorldTransformAtTime constinit property declarations *********** static const UECodeGen_Private::FObjectPropertyParams NewProp_Player; static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetComponent; static const UECodeGen_Private::FFloatPropertyParams NewProp_TimeInSeconds; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function PredictWorldTransformAtTime constinit property declarations ************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function PredictWorldTransformAtTime Property Definitions ********************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime_Statics::NewProp_Player = { "Player", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(MovieSceneAsyncAction_SequencePrediction_eventPredictWorldTransformAtTime_Parms, Player), Z_Construct_UClass_UMovieSceneSequencePlayer_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime_Statics::NewProp_TargetComponent = { "TargetComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(MovieSceneAsyncAction_SequencePrediction_eventPredictWorldTransformAtTime_Parms, TargetComponent), Z_Construct_UClass_USceneComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetComponent_MetaData), NewProp_TargetComponent_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime_Statics::NewProp_TimeInSeconds = { "TimeInSeconds", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(MovieSceneAsyncAction_SequencePrediction_eventPredictWorldTransformAtTime_Parms, TimeInSeconds), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(MovieSceneAsyncAction_SequencePrediction_eventPredictWorldTransformAtTime_Parms, ReturnValue), Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime_Statics::NewProp_Player, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime_Statics::NewProp_TargetComponent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime_Statics::NewProp_TimeInSeconds, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime_Statics::PropPointers) < 2048); // ********** End Function PredictWorldTransformAtTime Property Definitions ************************ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction, nullptr, "PredictWorldTransformAtTime", Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime_Statics::PropPointers), sizeof(Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime_Statics::MovieSceneAsyncAction_SequencePrediction_eventPredictWorldTransformAtTime_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime_Statics::Function_MetaDataParams), Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime_Statics::MovieSceneAsyncAction_SequencePrediction_eventPredictWorldTransformAtTime_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UMovieSceneAsyncAction_SequencePrediction::execPredictWorldTransformAtTime) { P_GET_OBJECT(UMovieSceneSequencePlayer,Z_Param_Player); P_GET_OBJECT(USceneComponent,Z_Param_TargetComponent); P_GET_PROPERTY(FFloatProperty,Z_Param_TimeInSeconds); P_FINISH; P_NATIVE_BEGIN; *(UMovieSceneAsyncAction_SequencePrediction**)Z_Param__Result=UMovieSceneAsyncAction_SequencePrediction::PredictWorldTransformAtTime(Z_Param_Player,Z_Param_TargetComponent,Z_Param_TimeInSeconds); P_NATIVE_END; } // ********** End Class UMovieSceneAsyncAction_SequencePrediction Function PredictWorldTransformAtTime // ********** Begin Class UMovieSceneAsyncAction_SequencePrediction ******************************** FClassRegistrationInfo Z_Registration_Info_UClass_UMovieSceneAsyncAction_SequencePrediction; UClass* UMovieSceneAsyncAction_SequencePrediction::GetPrivateStaticClass() { using TClass = UMovieSceneAsyncAction_SequencePrediction; if (!Z_Registration_Info_UClass_UMovieSceneAsyncAction_SequencePrediction.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("MovieSceneAsyncAction_SequencePrediction"), Z_Registration_Info_UClass_UMovieSceneAsyncAction_SequencePrediction.InnerSingleton, StaticRegisterNativesUMovieSceneAsyncAction_SequencePrediction, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UMovieSceneAsyncAction_SequencePrediction.InnerSingleton; } UClass* Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_NoRegister() { return UMovieSceneAsyncAction_SequencePrediction::GetPrivateStaticClass(); } struct Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n * Async BP action that represents a pending prediction that is dispatched on a playing sequence.\n */" }, { "ExposedAsyncProxy", "AsyncTask" }, { "HasDedicatedAsyncNode", "" }, { "IncludePath", "Systems/MovieScenePredictionSystem.h" }, { "ModuleRelativePath", "Public/Systems/MovieScenePredictionSystem.h" }, { "ToolTip", "Async BP action that represents a pending prediction that is dispatched on a playing sequence." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Result_MetaData[] = { { "Comment", "/** Called when a message is broadcast on the specified channel. Use GetPayload() to request the message payload. */" }, { "ModuleRelativePath", "Public/Systems/MovieScenePredictionSystem.h" }, { "ToolTip", "Called when a message is broadcast on the specified channel. Use GetPayload() to request the message payload." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Failure_MetaData[] = { { "Comment", "/** Called when a message is broadcast on the specified channel. Use GetPayload() to request the message payload. */" }, { "ModuleRelativePath", "Public/Systems/MovieScenePredictionSystem.h" }, { "ToolTip", "Called when a message is broadcast on the specified channel. Use GetPayload() to request the message payload." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = { { "Comment", "/** The sequence player we're interrogating */" }, { "ModuleRelativePath", "Public/Systems/MovieScenePredictionSystem.h" }, { "ToolTip", "The sequence player we're interrogating" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SceneComponent_MetaData[] = { { "Comment", "/** The target scene component we're interrogating */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Systems/MovieScenePredictionSystem.h" }, { "ToolTip", "The target scene component we're interrogating" }, }; #endif // WITH_METADATA // ********** Begin Class UMovieSceneAsyncAction_SequencePrediction constinit property declarations static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_Result; static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_Failure; static const UECodeGen_Private::FObjectPropertyParams NewProp_SequencePlayer; static const UECodeGen_Private::FObjectPropertyParams NewProp_SceneComponent; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UMovieSceneAsyncAction_SequencePrediction constinit property declarations ** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("PredictLocalTransformAtFrame"), .Pointer = &UMovieSceneAsyncAction_SequencePrediction::execPredictLocalTransformAtFrame }, { .NameUTF8 = UTF8TEXT("PredictLocalTransformAtTime"), .Pointer = &UMovieSceneAsyncAction_SequencePrediction::execPredictLocalTransformAtTime }, { .NameUTF8 = UTF8TEXT("PredictWorldTransformAtFrame"), .Pointer = &UMovieSceneAsyncAction_SequencePrediction::execPredictWorldTransformAtFrame }, { .NameUTF8 = UTF8TEXT("PredictWorldTransformAtTime"), .Pointer = &UMovieSceneAsyncAction_SequencePrediction::execPredictWorldTransformAtTime }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtFrame, "PredictLocalTransformAtFrame" }, // 2205111762 { &Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictLocalTransformAtTime, "PredictLocalTransformAtTime" }, // 3238263944 { &Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtFrame, "PredictWorldTransformAtFrame" }, // 1100241391 { &Z_Construct_UFunction_UMovieSceneAsyncAction_SequencePrediction_PredictWorldTransformAtTime, "PredictWorldTransformAtTime" }, // 121301198 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics // ********** Begin Class UMovieSceneAsyncAction_SequencePrediction Property Definitions *********** const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics::NewProp_Result = { "Result", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMovieSceneAsyncAction_SequencePrediction, Result), Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionResult__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Result_MetaData), NewProp_Result_MetaData) }; // 590038538 const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics::NewProp_Failure = { "Failure", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMovieSceneAsyncAction_SequencePrediction, Failure), Z_Construct_UDelegateFunction_MovieSceneTracks_MovieSceneActorPredictionFailure__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Failure_MetaData), NewProp_Failure_MetaData) }; // 743222690 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMovieSceneAsyncAction_SequencePrediction, SequencePlayer), Z_Construct_UClass_UMovieSceneSequencePlayer_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics::NewProp_SceneComponent = { "SceneComponent", nullptr, (EPropertyFlags)0x0144000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMovieSceneAsyncAction_SequencePrediction, SceneComponent), Z_Construct_UClass_USceneComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SceneComponent_MetaData), NewProp_SceneComponent_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics::NewProp_Result, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics::NewProp_Failure, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics::NewProp_SequencePlayer, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics::NewProp_SceneComponent, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics::PropPointers) < 2048); // ********** End Class UMovieSceneAsyncAction_SequencePrediction Property Definitions ************* UObject* (*const Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBlueprintAsyncActionBase, (UObject* (*)())Z_Construct_UPackage__Script_MovieSceneTracks, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics::ClassParams = { &UMovieSceneAsyncAction_SequencePrediction::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics::PropPointers), 0, 0x008000A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics::Class_MetaDataParams), Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics::Class_MetaDataParams) }; void UMovieSceneAsyncAction_SequencePrediction::StaticRegisterNativesUMovieSceneAsyncAction_SequencePrediction() { UClass* Class = UMovieSceneAsyncAction_SequencePrediction::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics::Funcs)); } UClass* Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction() { if (!Z_Registration_Info_UClass_UMovieSceneAsyncAction_SequencePrediction.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMovieSceneAsyncAction_SequencePrediction.OuterSingleton, Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics::ClassParams); } return Z_Registration_Info_UClass_UMovieSceneAsyncAction_SequencePrediction.OuterSingleton; } UMovieSceneAsyncAction_SequencePrediction::UMovieSceneAsyncAction_SequencePrediction(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMovieSceneAsyncAction_SequencePrediction); UMovieSceneAsyncAction_SequencePrediction::~UMovieSceneAsyncAction_SequencePrediction() {} // ********** End Class UMovieSceneAsyncAction_SequencePrediction ********************************** // ********** Begin Class UMovieScenePredictionSystem ********************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UMovieScenePredictionSystem; UClass* UMovieScenePredictionSystem::GetPrivateStaticClass() { using TClass = UMovieScenePredictionSystem; if (!Z_Registration_Info_UClass_UMovieScenePredictionSystem.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("MovieScenePredictionSystem"), Z_Registration_Info_UClass_UMovieScenePredictionSystem.InnerSingleton, StaticRegisterNativesUMovieScenePredictionSystem, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UMovieScenePredictionSystem.InnerSingleton; } UClass* Z_Construct_UClass_UMovieScenePredictionSystem_NoRegister() { return UMovieScenePredictionSystem::GetPrivateStaticClass(); } struct Z_Construct_UClass_UMovieScenePredictionSystem_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * System responsible for managing and reporting on pending UMovieSceneAsyncAction_SequencePrediction tasks\n */" }, { "IncludePath", "Systems/MovieScenePredictionSystem.h" }, { "ModuleRelativePath", "Public/Systems/MovieScenePredictionSystem.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "System responsible for managing and reporting on pending UMovieSceneAsyncAction_SequencePrediction tasks" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PendingPredictions_MetaData[] = { { "ModuleRelativePath", "Public/Systems/MovieScenePredictionSystem.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProcessingPredictions_MetaData[] = { { "ModuleRelativePath", "Public/Systems/MovieScenePredictionSystem.h" }, }; #endif // WITH_METADATA // ********** Begin Class UMovieScenePredictionSystem constinit property declarations ************** static const UECodeGen_Private::FObjectPropertyParams NewProp_PendingPredictions_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_PendingPredictions; static const UECodeGen_Private::FObjectPropertyParams NewProp_ProcessingPredictions_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ProcessingPredictions; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UMovieScenePredictionSystem constinit property declarations **************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UMovieScenePredictionSystem_Statics // ********** Begin Class UMovieScenePredictionSystem Property Definitions ************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UMovieScenePredictionSystem_Statics::NewProp_PendingPredictions_Inner = { "PendingPredictions", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UMovieScenePredictionSystem_Statics::NewProp_PendingPredictions = { "PendingPredictions", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMovieScenePredictionSystem, PendingPredictions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PendingPredictions_MetaData), NewProp_PendingPredictions_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UMovieScenePredictionSystem_Statics::NewProp_ProcessingPredictions_Inner = { "ProcessingPredictions", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UMovieScenePredictionSystem_Statics::NewProp_ProcessingPredictions = { "ProcessingPredictions", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMovieScenePredictionSystem, ProcessingPredictions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ProcessingPredictions_MetaData), NewProp_ProcessingPredictions_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UMovieScenePredictionSystem_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMovieScenePredictionSystem_Statics::NewProp_PendingPredictions_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMovieScenePredictionSystem_Statics::NewProp_PendingPredictions, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMovieScenePredictionSystem_Statics::NewProp_ProcessingPredictions_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMovieScenePredictionSystem_Statics::NewProp_ProcessingPredictions, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieScenePredictionSystem_Statics::PropPointers) < 2048); // ********** End Class UMovieScenePredictionSystem Property Definitions *************************** UObject* (*const Z_Construct_UClass_UMovieScenePredictionSystem_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UMovieSceneEntitySystem, (UObject* (*)())Z_Construct_UPackage__Script_MovieSceneTracks, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieScenePredictionSystem_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UMovieScenePredictionSystem_Statics::ClassParams = { &UMovieScenePredictionSystem::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UMovieScenePredictionSystem_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UMovieScenePredictionSystem_Statics::PropPointers), 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieScenePredictionSystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UMovieScenePredictionSystem_Statics::Class_MetaDataParams) }; void UMovieScenePredictionSystem::StaticRegisterNativesUMovieScenePredictionSystem() { } UClass* Z_Construct_UClass_UMovieScenePredictionSystem() { if (!Z_Registration_Info_UClass_UMovieScenePredictionSystem.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMovieScenePredictionSystem.OuterSingleton, Z_Construct_UClass_UMovieScenePredictionSystem_Statics::ClassParams); } return Z_Registration_Info_UClass_UMovieScenePredictionSystem.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMovieScenePredictionSystem); UMovieScenePredictionSystem::~UMovieScenePredictionSystem() {} // ********** End Class UMovieScenePredictionSystem ************************************************ // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h__Script_MovieSceneTracks_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction, UMovieSceneAsyncAction_SequencePrediction::StaticClass, TEXT("UMovieSceneAsyncAction_SequencePrediction"), &Z_Registration_Info_UClass_UMovieSceneAsyncAction_SequencePrediction, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMovieSceneAsyncAction_SequencePrediction), 401761054U) }, { Z_Construct_UClass_UMovieScenePredictionSystem, UMovieScenePredictionSystem::StaticClass, TEXT("UMovieScenePredictionSystem"), &Z_Registration_Info_UClass_UMovieScenePredictionSystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMovieScenePredictionSystem), 3117813815U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h__Script_MovieSceneTracks_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h__Script_MovieSceneTracks_2944540570{ TEXT("/Script/MovieSceneTracks"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h__Script_MovieSceneTracks_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h__Script_MovieSceneTracks_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS