// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Evaluation/MovieSceneParticleParameterTemplate.h" #ifdef MOVIESCENETRACKS_MovieSceneParticleParameterTemplate_generated_h #error "MovieSceneParticleParameterTemplate.generated.h already included, missing '#pragma once' in MovieSceneParticleParameterTemplate.h" #endif #define MOVIESCENETRACKS_MovieSceneParticleParameterTemplate_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneParticleParameterSectionTemplate *********************** struct Z_Construct_UScriptStruct_FMovieSceneParticleParameterSectionTemplate_Statics; #define FID_Engine_Source_Runtime_MovieSceneTracks_Private_Evaluation_MovieSceneParticleParameterTemplate_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneParticleParameterSectionTemplate_Statics; \ MOVIESCENETRACKS_API static class UScriptStruct* StaticStruct(); \ typedef FMovieSceneParameterSectionTemplate Super; struct FMovieSceneParticleParameterSectionTemplate; // ********** End ScriptStruct FMovieSceneParticleParameterSectionTemplate ************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Private_Evaluation_MovieSceneParticleParameterTemplate_h PRAGMA_ENABLE_DEPRECATION_WARNINGS