// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Systems/MovieSceneMaterialSystem.h" #ifdef MOVIESCENETRACKS_MovieSceneMaterialSystem_generated_h #error "MovieSceneMaterialSystem.generated.h already included, missing '#pragma once' in MovieSceneMaterialSystem.h" #endif #define MOVIESCENETRACKS_MovieSceneMaterialSystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieScenePreAnimatedMaterialParameters ************************** struct Z_Construct_UScriptStruct_FMovieScenePreAnimatedMaterialParameters_Statics; #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneMaterialSystem_h_29_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieScenePreAnimatedMaterialParameters_Statics; \ MOVIESCENETRACKS_API static class UScriptStruct* StaticStruct(); struct FMovieScenePreAnimatedMaterialParameters; // ********** End ScriptStruct FMovieScenePreAnimatedMaterialParameters **************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneMaterialSystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS