// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Systems/MovieSceneHierarchicalBiasSystem.h" #ifdef MOVIESCENETRACKS_MovieSceneHierarchicalBiasSystem_generated_h #error "MovieSceneHierarchicalBiasSystem.generated.h already included, missing '#pragma once' in MovieSceneHierarchicalBiasSystem.h" #endif #define MOVIESCENETRACKS_MovieSceneHierarchicalBiasSystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneHierarchicalBiasSystem **************************************** struct Z_Construct_UClass_UMovieSceneHierarchicalBiasSystem_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneHierarchicalBiasSystem_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneHierarchicalBiasSystem_h_21_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneHierarchicalBiasSystem(); \ friend struct ::Z_Construct_UClass_UMovieSceneHierarchicalBiasSystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneHierarchicalBiasSystem_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneHierarchicalBiasSystem, UMovieSceneEntityInstantiatorSystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneHierarchicalBiasSystem_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneHierarchicalBiasSystem) #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneHierarchicalBiasSystem_h_21_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneHierarchicalBiasSystem(UMovieSceneHierarchicalBiasSystem&&) = delete; \ UMovieSceneHierarchicalBiasSystem(const UMovieSceneHierarchicalBiasSystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMovieSceneHierarchicalBiasSystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneHierarchicalBiasSystem); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneHierarchicalBiasSystem) \ NO_API virtual ~UMovieSceneHierarchicalBiasSystem(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneHierarchicalBiasSystem_h_16_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneHierarchicalBiasSystem_h_21_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneHierarchicalBiasSystem_h_21_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneHierarchicalBiasSystem_h_21_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneHierarchicalBiasSystem; // ********** End Class UMovieSceneHierarchicalBiasSystem ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneHierarchicalBiasSystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS