// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Systems/MovieSceneFloatPropertySystem.h" #ifdef MOVIESCENETRACKS_MovieSceneFloatPropertySystem_generated_h #error "MovieSceneFloatPropertySystem.generated.h already included, missing '#pragma once' in MovieSceneFloatPropertySystem.h" #endif #define MOVIESCENETRACKS_MovieSceneFloatPropertySystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneFloatPropertySystem ******************************************* struct Z_Construct_UClass_UMovieSceneFloatPropertySystem_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneFloatPropertySystem_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneFloatPropertySystem_h_13_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneFloatPropertySystem(); \ friend struct ::Z_Construct_UClass_UMovieSceneFloatPropertySystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneFloatPropertySystem_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneFloatPropertySystem, UMovieScenePropertySystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneFloatPropertySystem_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneFloatPropertySystem) #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneFloatPropertySystem_h_13_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneFloatPropertySystem(UMovieSceneFloatPropertySystem&&) = delete; \ UMovieSceneFloatPropertySystem(const UMovieSceneFloatPropertySystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UMovieSceneFloatPropertySystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneFloatPropertySystem); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneFloatPropertySystem) \ MOVIESCENETRACKS_API virtual ~UMovieSceneFloatPropertySystem(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneFloatPropertySystem_h_10_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneFloatPropertySystem_h_13_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneFloatPropertySystem_h_13_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneFloatPropertySystem_h_13_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneFloatPropertySystem; // ********** End Class UMovieSceneFloatPropertySystem ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneFloatPropertySystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS