// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Tracks/MovieSceneFadeTrack.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeMovieSceneFadeTrack() {} // ********** Begin Cross Module References ******************************************************** MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneFadeTrack(); MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneFadeTrack_NoRegister(); MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneFloatTrack(); UPackage* Z_Construct_UPackage__Script_MovieSceneTracks(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UMovieSceneFadeTrack ***************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UMovieSceneFadeTrack; UClass* UMovieSceneFadeTrack::GetPrivateStaticClass() { using TClass = UMovieSceneFadeTrack; if (!Z_Registration_Info_UClass_UMovieSceneFadeTrack.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("MovieSceneFadeTrack"), Z_Registration_Info_UClass_UMovieSceneFadeTrack.InnerSingleton, StaticRegisterNativesUMovieSceneFadeTrack, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UMovieSceneFadeTrack.InnerSingleton; } UClass* Z_Construct_UClass_UMovieSceneFadeTrack_NoRegister() { return UMovieSceneFadeTrack::GetPrivateStaticClass(); } struct Z_Construct_UClass_UMovieSceneFadeTrack_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * Implements a movie scene track that controls a fade.\n */" }, { "IncludePath", "Tracks/MovieSceneFadeTrack.h" }, { "ModuleRelativePath", "Public/Tracks/MovieSceneFadeTrack.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "Implements a movie scene track that controls a fade." }, }; #endif // WITH_METADATA // ********** Begin Class UMovieSceneFadeTrack constinit property declarations ********************* // ********** End Class UMovieSceneFadeTrack constinit property declarations *********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UMovieSceneFadeTrack_Statics UObject* (*const Z_Construct_UClass_UMovieSceneFadeTrack_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UMovieSceneFloatTrack, (UObject* (*)())Z_Construct_UPackage__Script_MovieSceneTracks, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneFadeTrack_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UMovieSceneFadeTrack_Statics::ClassParams = { &UMovieSceneFadeTrack::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x00A800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneFadeTrack_Statics::Class_MetaDataParams), Z_Construct_UClass_UMovieSceneFadeTrack_Statics::Class_MetaDataParams) }; void UMovieSceneFadeTrack::StaticRegisterNativesUMovieSceneFadeTrack() { } UClass* Z_Construct_UClass_UMovieSceneFadeTrack() { if (!Z_Registration_Info_UClass_UMovieSceneFadeTrack.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMovieSceneFadeTrack.OuterSingleton, Z_Construct_UClass_UMovieSceneFadeTrack_Statics::ClassParams); } return Z_Registration_Info_UClass_UMovieSceneFadeTrack.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMovieSceneFadeTrack); UMovieSceneFadeTrack::~UMovieSceneFadeTrack() {} // ********** End Class UMovieSceneFadeTrack ******************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneFadeTrack_h__Script_MovieSceneTracks_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UMovieSceneFadeTrack, UMovieSceneFadeTrack::StaticClass, TEXT("UMovieSceneFadeTrack"), &Z_Registration_Info_UClass_UMovieSceneFadeTrack, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMovieSceneFadeTrack), 630461377U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneFadeTrack_h__Script_MovieSceneTracks_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneFadeTrack_h__Script_MovieSceneTracks_3605785112{ TEXT("/Script/MovieSceneTracks"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneFadeTrack_h__Script_MovieSceneTracks_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneFadeTrack_h__Script_MovieSceneTracks_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS