// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Systems/MovieSceneFadeSystem.h" #ifdef MOVIESCENETRACKS_MovieSceneFadeSystem_generated_h #error "MovieSceneFadeSystem.generated.h already included, missing '#pragma once' in MovieSceneFadeSystem.h" #endif #define MOVIESCENETRACKS_MovieSceneFadeSystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneFadeSystem **************************************************** struct Z_Construct_UClass_UMovieSceneFadeSystem_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneFadeSystem_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneFadeSystem_h_18_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneFadeSystem(); \ friend struct ::Z_Construct_UClass_UMovieSceneFadeSystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneFadeSystem_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneFadeSystem, UMovieSceneEntitySystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneFadeSystem_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneFadeSystem) #define FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneFadeSystem_h_18_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneFadeSystem(UMovieSceneFadeSystem&&) = delete; \ UMovieSceneFadeSystem(const UMovieSceneFadeSystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMovieSceneFadeSystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneFadeSystem); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneFadeSystem) \ NO_API virtual ~UMovieSceneFadeSystem(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneFadeSystem_h_15_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneFadeSystem_h_18_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneFadeSystem_h_18_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneFadeSystem_h_18_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneFadeSystem; // ********** End Class UMovieSceneFadeSystem ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneFadeSystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS