// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sections/MovieSceneFadeSection.h" #ifdef MOVIESCENETRACKS_MovieSceneFadeSection_generated_h #error "MovieSceneFadeSection.generated.h already included, missing '#pragma once' in MovieSceneFadeSection.h" #endif #define MOVIESCENETRACKS_MovieSceneFadeSection_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneFadeSection *************************************************** struct Z_Construct_UClass_UMovieSceneFadeSection_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneFadeSection_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneFadeSection_h_27_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneFadeSection(); \ friend struct ::Z_Construct_UClass_UMovieSceneFadeSection_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneFadeSection_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneFadeSection, UMovieSceneSection, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneFadeSection_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneFadeSection) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneFadeSection_h_27_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneFadeSection(UMovieSceneFadeSection&&) = delete; \ UMovieSceneFadeSection(const UMovieSceneFadeSection&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UMovieSceneFadeSection); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneFadeSection); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UMovieSceneFadeSection) \ MOVIESCENETRACKS_API virtual ~UMovieSceneFadeSection(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneFadeSection_h_22_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneFadeSection_h_27_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneFadeSection_h_27_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneFadeSection_h_27_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneFadeSection; // ********** End Class UMovieSceneFadeSection ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneFadeSection_h PRAGMA_ENABLE_DEPRECATION_WARNINGS