// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sections/MovieSceneDataLayerSection.h" #ifdef MOVIESCENETRACKS_MovieSceneDataLayerSection_generated_h #error "MovieSceneDataLayerSection.generated.h already included, missing '#pragma once' in MovieSceneDataLayerSection.h" #endif #define MOVIESCENETRACKS_MovieSceneDataLayerSection_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UDataLayerAsset; enum class EDataLayerRuntimeState : uint8; // ********** Begin Class UMovieSceneDataLayerSection ********************************************** #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneDataLayerSection_h_20_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execHasPreRoll); \ DECLARE_FUNCTION(execSetDataLayerAssets); \ DECLARE_FUNCTION(execGetDataLayerAssets); \ DECLARE_FUNCTION(execSetFlushOnUnload); \ DECLARE_FUNCTION(execGetFlushOnUnload); \ DECLARE_FUNCTION(execSetFlushOnActivated); \ DECLARE_FUNCTION(execGetFlushOnActivated); \ DECLARE_FUNCTION(execSetPrerollState); \ DECLARE_FUNCTION(execGetPrerollState); \ DECLARE_FUNCTION(execSetDesiredState); \ DECLARE_FUNCTION(execGetDesiredState); struct Z_Construct_UClass_UMovieSceneDataLayerSection_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneDataLayerSection_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneDataLayerSection_h_20_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneDataLayerSection(); \ friend struct ::Z_Construct_UClass_UMovieSceneDataLayerSection_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneDataLayerSection_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneDataLayerSection, UMovieSceneSection, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneDataLayerSection_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneDataLayerSection) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneDataLayerSection_h_20_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneDataLayerSection(UMovieSceneDataLayerSection&&) = delete; \ UMovieSceneDataLayerSection(const UMovieSceneDataLayerSection&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UMovieSceneDataLayerSection); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneDataLayerSection); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneDataLayerSection) \ MOVIESCENETRACKS_API virtual ~UMovieSceneDataLayerSection(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneDataLayerSection_h_13_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneDataLayerSection_h_20_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneDataLayerSection_h_20_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneDataLayerSection_h_20_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneDataLayerSection_h_20_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneDataLayerSection; // ********** End Class UMovieSceneDataLayerSection ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneDataLayerSection_h PRAGMA_ENABLE_DEPRECATION_WARNINGS