// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Systems/MovieSceneComponentTransformSystem.h" #ifdef MOVIESCENETRACKS_MovieSceneComponentTransformSystem_generated_h #error "MovieSceneComponentTransformSystem.generated.h already included, missing '#pragma once' in MovieSceneComponentTransformSystem.h" #endif #define MOVIESCENETRACKS_MovieSceneComponentTransformSystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneComponentTransformSystem ************************************** struct Z_Construct_UClass_UMovieSceneComponentTransformSystem_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneComponentTransformSystem_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneComponentTransformSystem_h_19_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneComponentTransformSystem(); \ friend struct ::Z_Construct_UClass_UMovieSceneComponentTransformSystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneComponentTransformSystem_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneComponentTransformSystem, UMovieScenePropertySystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneComponentTransformSystem_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneComponentTransformSystem) #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneComponentTransformSystem_h_19_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneComponentTransformSystem(UMovieSceneComponentTransformSystem&&) = delete; \ UMovieSceneComponentTransformSystem(const UMovieSceneComponentTransformSystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UMovieSceneComponentTransformSystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneComponentTransformSystem); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneComponentTransformSystem) \ MOVIESCENETRACKS_API virtual ~UMovieSceneComponentTransformSystem(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneComponentTransformSystem_h_14_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneComponentTransformSystem_h_19_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneComponentTransformSystem_h_19_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneComponentTransformSystem_h_19_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneComponentTransformSystem; // ********** End Class UMovieSceneComponentTransformSystem **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneComponentTransformSystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS