// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Tracks/MovieSceneCameraShakeTrack.h" #ifdef MOVIESCENETRACKS_MovieSceneCameraShakeTrack_generated_h #error "MovieSceneCameraShakeTrack.generated.h already included, missing '#pragma once' in MovieSceneCameraShakeTrack.h" #endif #define MOVIESCENETRACKS_MovieSceneCameraShakeTrack_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneCameraShakeTrack ********************************************** struct Z_Construct_UClass_UMovieSceneCameraShakeTrack_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneCameraShakeTrack_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneCameraShakeTrack_h_32_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneCameraShakeTrack(); \ friend struct ::Z_Construct_UClass_UMovieSceneCameraShakeTrack_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneCameraShakeTrack_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneCameraShakeTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneCameraShakeTrack_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneCameraShakeTrack) #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneCameraShakeTrack_h_32_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MOVIESCENETRACKS_API UMovieSceneCameraShakeTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneCameraShakeTrack(UMovieSceneCameraShakeTrack&&) = delete; \ UMovieSceneCameraShakeTrack(const UMovieSceneCameraShakeTrack&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UMovieSceneCameraShakeTrack); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneCameraShakeTrack); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneCameraShakeTrack) \ MOVIESCENETRACKS_API virtual ~UMovieSceneCameraShakeTrack(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneCameraShakeTrack_h_29_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneCameraShakeTrack_h_32_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneCameraShakeTrack_h_32_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneCameraShakeTrack_h_32_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneCameraShakeTrack; // ********** End Class UMovieSceneCameraShakeTrack ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneCameraShakeTrack_h PRAGMA_ENABLE_DEPRECATION_WARNINGS