// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Tracks/MovieSceneByteTrack.h" #ifdef MOVIESCENETRACKS_MovieSceneByteTrack_generated_h #error "MovieSceneByteTrack.generated.h already included, missing '#pragma once' in MovieSceneByteTrack.h" #endif #define MOVIESCENETRACKS_MovieSceneByteTrack_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneByteTrack ***************************************************** struct Z_Construct_UClass_UMovieSceneByteTrack_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneByteTrack_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneByteTrack_h_18_INCLASS \ private: \ static void StaticRegisterNativesUMovieSceneByteTrack(); \ friend struct ::Z_Construct_UClass_UMovieSceneByteTrack_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneByteTrack_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneByteTrack, UMovieScenePropertyTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneByteTrack_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneByteTrack) #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneByteTrack_h_18_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MOVIESCENETRACKS_API UMovieSceneByteTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneByteTrack) \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UMovieSceneByteTrack); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneByteTrack); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneByteTrack(UMovieSceneByteTrack&&) = delete; \ UMovieSceneByteTrack(const UMovieSceneByteTrack&) = delete; \ MOVIESCENETRACKS_API virtual ~UMovieSceneByteTrack(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneByteTrack_h_15_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneByteTrack_h_18_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneByteTrack_h_18_INCLASS \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneByteTrack_h_18_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneByteTrack; // ********** End Class UMovieSceneByteTrack ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneByteTrack_h PRAGMA_ENABLE_DEPRECATION_WARNINGS