// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sections/MovieSceneByteSection.h" #ifdef MOVIESCENETRACKS_MovieSceneByteSection_generated_h #error "MovieSceneByteSection.generated.h already included, missing '#pragma once' in MovieSceneByteSection.h" #endif #define MOVIESCENETRACKS_MovieSceneByteSection_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneByteSection *************************************************** struct Z_Construct_UClass_UMovieSceneByteSection_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneByteSection_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneByteSection_h_20_INCLASS \ private: \ static void StaticRegisterNativesUMovieSceneByteSection(); \ friend struct ::Z_Construct_UClass_UMovieSceneByteSection_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneByteSection_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneByteSection, UMovieSceneSection, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneByteSection_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneByteSection) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneByteSection_h_20_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MOVIESCENETRACKS_API UMovieSceneByteSection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneByteSection) \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UMovieSceneByteSection); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneByteSection); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneByteSection(UMovieSceneByteSection&&) = delete; \ UMovieSceneByteSection(const UMovieSceneByteSection&) = delete; \ MOVIESCENETRACKS_API virtual ~UMovieSceneByteSection(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneByteSection_h_15_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneByteSection_h_20_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneByteSection_h_20_INCLASS \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneByteSection_h_20_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneByteSection; // ********** End Class UMovieSceneByteSection ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneByteSection_h PRAGMA_ENABLE_DEPRECATION_WARNINGS