// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Evaluation/MovieSceneBaseCacheTemplate.h" #ifdef MOVIESCENETRACKS_MovieSceneBaseCacheTemplate_generated_h #error "MovieSceneBaseCacheTemplate.generated.h already included, missing '#pragma once' in MovieSceneBaseCacheTemplate.h" #endif #define MOVIESCENETRACKS_MovieSceneBaseCacheTemplate_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneBaseCacheSectionTemplateParameters ********************* struct Z_Construct_UScriptStruct_FMovieSceneBaseCacheSectionTemplateParameters_Statics; #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Evaluation_MovieSceneBaseCacheTemplate_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneBaseCacheSectionTemplateParameters_Statics; \ MOVIESCENETRACKS_API static class UScriptStruct* StaticStruct(); struct FMovieSceneBaseCacheSectionTemplateParameters; // ********** End ScriptStruct FMovieSceneBaseCacheSectionTemplateParameters *********************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Evaluation_MovieSceneBaseCacheTemplate_h PRAGMA_ENABLE_DEPRECATION_WARNINGS