// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Systems/MovieSceneAudioSystem.h" #ifdef MOVIESCENETRACKS_MovieSceneAudioSystem_generated_h #error "MovieSceneAudioSystem.generated.h already included, missing '#pragma once' in MovieSceneAudioSystem.h" #endif #define MOVIESCENETRACKS_MovieSceneAudioSystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneAudioSystem *************************************************** struct Z_Construct_UClass_UMovieSceneAudioSystem_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneAudioSystem_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneAudioSystem_h_79_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneAudioSystem(); \ friend struct ::Z_Construct_UClass_UMovieSceneAudioSystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneAudioSystem_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneAudioSystem, UMovieSceneEntitySystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneAudioSystem_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneAudioSystem) #define FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneAudioSystem_h_79_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneAudioSystem(UMovieSceneAudioSystem&&) = delete; \ UMovieSceneAudioSystem(const UMovieSceneAudioSystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMovieSceneAudioSystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneAudioSystem); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneAudioSystem) \ NO_API virtual ~UMovieSceneAudioSystem(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneAudioSystem_h_76_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneAudioSystem_h_79_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneAudioSystem_h_79_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneAudioSystem_h_79_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneAudioSystem; // ********** End Class UMovieSceneAudioSystem ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneAudioSystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS