// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Evaluation/MovieSceneActorReferenceTemplate.h" #ifdef MOVIESCENETRACKS_MovieSceneActorReferenceTemplate_generated_h #error "MovieSceneActorReferenceTemplate.generated.h already included, missing '#pragma once' in MovieSceneActorReferenceTemplate.h" #endif #define MOVIESCENETRACKS_MovieSceneActorReferenceTemplate_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneActorReferenceSectionTemplate ************************** struct Z_Construct_UScriptStruct_FMovieSceneActorReferenceSectionTemplate_Statics; #define FID_Engine_Source_Runtime_MovieSceneTracks_Private_Evaluation_MovieSceneActorReferenceTemplate_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneActorReferenceSectionTemplate_Statics; \ MOVIESCENETRACKS_API static class UScriptStruct* StaticStruct(); \ typedef FMovieSceneEvalTemplate Super; struct FMovieSceneActorReferenceSectionTemplate; // ********** End ScriptStruct FMovieSceneActorReferenceSectionTemplate **************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Private_Evaluation_MovieSceneActorReferenceTemplate_h PRAGMA_ENABLE_DEPRECATION_WARNINGS