// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Systems/FloatPerlinNoiseChannelEvaluatorSystem.h" #ifdef MOVIESCENETRACKS_FloatPerlinNoiseChannelEvaluatorSystem_generated_h #error "FloatPerlinNoiseChannelEvaluatorSystem.generated.h already included, missing '#pragma once' in FloatPerlinNoiseChannelEvaluatorSystem.h" #endif #define MOVIESCENETRACKS_FloatPerlinNoiseChannelEvaluatorSystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UFloatPerlinNoiseChannelEvaluatorSystem ********************************** struct Z_Construct_UClass_UFloatPerlinNoiseChannelEvaluatorSystem_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UFloatPerlinNoiseChannelEvaluatorSystem_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_FloatPerlinNoiseChannelEvaluatorSystem_h_15_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUFloatPerlinNoiseChannelEvaluatorSystem(); \ friend struct ::Z_Construct_UClass_UFloatPerlinNoiseChannelEvaluatorSystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UFloatPerlinNoiseChannelEvaluatorSystem_NoRegister(); \ public: \ DECLARE_CLASS2(UFloatPerlinNoiseChannelEvaluatorSystem, UMovieSceneEntitySystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UFloatPerlinNoiseChannelEvaluatorSystem_NoRegister) \ DECLARE_SERIALIZER(UFloatPerlinNoiseChannelEvaluatorSystem) #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_FloatPerlinNoiseChannelEvaluatorSystem_h_15_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UFloatPerlinNoiseChannelEvaluatorSystem(UFloatPerlinNoiseChannelEvaluatorSystem&&) = delete; \ UFloatPerlinNoiseChannelEvaluatorSystem(const UFloatPerlinNoiseChannelEvaluatorSystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UFloatPerlinNoiseChannelEvaluatorSystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFloatPerlinNoiseChannelEvaluatorSystem); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFloatPerlinNoiseChannelEvaluatorSystem) \ MOVIESCENETRACKS_API virtual ~UFloatPerlinNoiseChannelEvaluatorSystem(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_FloatPerlinNoiseChannelEvaluatorSystem_h_11_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_FloatPerlinNoiseChannelEvaluatorSystem_h_15_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_FloatPerlinNoiseChannelEvaluatorSystem_h_15_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_FloatPerlinNoiseChannelEvaluatorSystem_h_15_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UFloatPerlinNoiseChannelEvaluatorSystem; // ********** End Class UFloatPerlinNoiseChannelEvaluatorSystem ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_FloatPerlinNoiseChannelEvaluatorSystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS