// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Variants/MovieSceneTimeWarpVariantPayloads.h" #ifdef MOVIESCENE_MovieSceneTimeWarpVariantPayloads_generated_h #error "MovieSceneTimeWarpVariantPayloads.generated.h already included, missing '#pragma once' in MovieSceneTimeWarpVariantPayloads.h" #endif #define MOVIESCENE_MovieSceneTimeWarpVariantPayloads_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneTimeWarpFixedFrame ************************************* struct Z_Construct_UScriptStruct_FMovieSceneTimeWarpFixedFrame_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariantPayloads_h_29_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneTimeWarpFixedFrame_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneTimeWarpFixedFrame; // ********** End ScriptStruct FMovieSceneTimeWarpFixedFrame *************************************** // ********** Begin ScriptStruct FMovieSceneFixedPlayRateStruct ************************************ struct Z_Construct_UScriptStruct_FMovieSceneFixedPlayRateStruct_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariantPayloads_h_42_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneFixedPlayRateStruct_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneFixedPlayRateStruct; // ********** End ScriptStruct FMovieSceneFixedPlayRateStruct ************************************** // ********** Begin ScriptStruct FMovieSceneCustomTimeWarpGetterStruct ***************************** struct Z_Construct_UScriptStruct_FMovieSceneCustomTimeWarpGetterStruct_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariantPayloads_h_56_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneCustomTimeWarpGetterStruct_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneCustomTimeWarpGetterStruct; // ********** End ScriptStruct FMovieSceneCustomTimeWarpGetterStruct ******************************* // ********** Begin ScriptStruct FMovieSceneTimeWarpLoop ******************************************* struct Z_Construct_UScriptStruct_FMovieSceneTimeWarpLoop_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariantPayloads_h_71_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneTimeWarpLoop_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneTimeWarpLoop; // ********** End ScriptStruct FMovieSceneTimeWarpLoop ********************************************* // ********** Begin ScriptStruct FMovieSceneTimeWarpClamp ****************************************** struct Z_Construct_UScriptStruct_FMovieSceneTimeWarpClamp_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariantPayloads_h_93_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneTimeWarpClamp_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneTimeWarpClamp; // ********** End ScriptStruct FMovieSceneTimeWarpClamp ******************************************** // ********** Begin ScriptStruct FMovieSceneTimeWarpLoopFloat ************************************** struct Z_Construct_UScriptStruct_FMovieSceneTimeWarpLoopFloat_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariantPayloads_h_111_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneTimeWarpLoopFloat_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneTimeWarpLoopFloat; // ********** End ScriptStruct FMovieSceneTimeWarpLoopFloat **************************************** // ********** Begin ScriptStruct FMovieSceneTimeWarpClampFloat ************************************* struct Z_Construct_UScriptStruct_FMovieSceneTimeWarpClampFloat_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariantPayloads_h_132_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneTimeWarpClampFloat_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneTimeWarpClampFloat; // ********** End ScriptStruct FMovieSceneTimeWarpClampFloat *************************************** // ********** Begin ScriptStruct FMovieSceneTimeWarpFrameRate ************************************** struct Z_Construct_UScriptStruct_FMovieSceneTimeWarpFrameRate_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariantPayloads_h_149_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneTimeWarpFrameRate_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneTimeWarpFrameRate; // ********** End ScriptStruct FMovieSceneTimeWarpFrameRate **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneTimeWarpVariantPayloads_h PRAGMA_ENABLE_DEPRECATION_WARNINGS