// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MovieSceneTimeUnit.h" #ifdef MOVIESCENE_MovieSceneTimeUnit_generated_h #error "MovieSceneTimeUnit.generated.h already included, missing '#pragma once' in MovieSceneTimeUnit.h" #endif #define MOVIESCENE_MovieSceneTimeUnit_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneTimeUnit_h // ********** Begin Enum EMovieSceneTimeUnit ******************************************************* #define FOREACH_ENUM_EMOVIESCENETIMEUNIT(op) \ op(EMovieSceneTimeUnit::DisplayRate) \ op(EMovieSceneTimeUnit::TickResolution) enum class EMovieSceneTimeUnit : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MOVIESCENE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMovieSceneTimeUnit ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS