// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Evaluation/MovieSceneTimeTransform.h" #ifdef MOVIESCENE_MovieSceneTimeTransform_generated_h #error "MovieSceneTimeTransform.generated.h already included, missing '#pragma once' in MovieSceneTimeTransform.h" #endif #define MOVIESCENE_MovieSceneTimeTransform_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneTimeTransform ****************************************** struct Z_Construct_UScriptStruct_FMovieSceneTimeTransform_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneTimeTransform_h_24_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneTimeTransform_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneTimeTransform; // ********** End ScriptStruct FMovieSceneTimeTransform ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneTimeTransform_h PRAGMA_ENABLE_DEPRECATION_WARNINGS