// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Evaluation/MovieSceneTimeTransform.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeMovieSceneTimeTransform() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FFrameTime(); MOVIESCENE_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneTimeTransform(); UPackage* Z_Construct_UPackage__Script_MovieScene(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FMovieSceneTimeTransform ****************************************** struct Z_Construct_UScriptStruct_FMovieSceneTimeTransform_Statics { static inline consteval int32 GetStructSize() { return sizeof(FMovieSceneTimeTransform); } static inline consteval int16 GetStructAlignment() { return alignof(FMovieSceneTimeTransform); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/**\n * Movie scene sequence transform class that transforms from one time-space to another.\n *\n * @note The transform can be thought of as the top row of a 2x2 matrix, where the bottom row is the identity:\n * \x09\x09\x09| TimeScale\x09Offset\x09|\n *\x09\x09\x09| 0\x09\x09\x09""1\x09\x09|\n *\n * As such, traditional matrix mathematics can be applied to transform between different sequence's time-spaces.\n *\n * Transforms apply time scale first, and then offset.\n */" }, { "ModuleRelativePath", "Public/Evaluation/MovieSceneTimeTransform.h" }, { "ToolTip", "Movie scene sequence transform class that transforms from one time-space to another.\n\n@note The transform can be thought of as the top row of a 2x2 matrix, where the bottom row is the identity:\n | TimeScale Offset |\n | 0 1 |\n\nAs such, traditional matrix mathematics can be applied to transform between different sequence's time-spaces.\n\nTransforms apply time scale first, and then offset." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TimeScale_MetaData[] = { { "Comment", "/** The sequence's time scale (or play rate) */" }, { "ModuleRelativePath", "Public/Evaluation/MovieSceneTimeTransform.h" }, { "ToolTip", "The sequence's time scale (or play rate)" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Offset_MetaData[] = { { "Comment", "/** Scalar frame offset applied after the scale */" }, { "ModuleRelativePath", "Public/Evaluation/MovieSceneTimeTransform.h" }, { "ToolTip", "Scalar frame offset applied after the scale" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FMovieSceneTimeTransform constinit property declarations ********** static const UECodeGen_Private::FFloatPropertyParams NewProp_TimeScale; static const UECodeGen_Private::FStructPropertyParams NewProp_Offset; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FMovieSceneTimeTransform constinit property declarations ************ static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FMovieSceneTimeTransform_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMovieSceneTimeTransform; class UScriptStruct* FMovieSceneTimeTransform::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FMovieSceneTimeTransform.OuterSingleton) { Z_Registration_Info_UScriptStruct_FMovieSceneTimeTransform.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FMovieSceneTimeTransform, (UObject*)Z_Construct_UPackage__Script_MovieScene(), TEXT("MovieSceneTimeTransform")); } return Z_Registration_Info_UScriptStruct_FMovieSceneTimeTransform.OuterSingleton; } // ********** Begin ScriptStruct FMovieSceneTimeTransform Property Definitions ********************* const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FMovieSceneTimeTransform_Statics::NewProp_TimeScale = { "TimeScale", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FMovieSceneTimeTransform, TimeScale), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TimeScale_MetaData), NewProp_TimeScale_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FMovieSceneTimeTransform_Statics::NewProp_Offset = { "Offset", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FMovieSceneTimeTransform, Offset), Z_Construct_UScriptStruct_FFrameTime, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Offset_MetaData), NewProp_Offset_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FMovieSceneTimeTransform_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMovieSceneTimeTransform_Statics::NewProp_TimeScale, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMovieSceneTimeTransform_Statics::NewProp_Offset, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMovieSceneTimeTransform_Statics::PropPointers) < 2048); // ********** End ScriptStruct FMovieSceneTimeTransform Property Definitions *********************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FMovieSceneTimeTransform_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_MovieScene, nullptr, &NewStructOps, "MovieSceneTimeTransform", Z_Construct_UScriptStruct_FMovieSceneTimeTransform_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMovieSceneTimeTransform_Statics::PropPointers), sizeof(FMovieSceneTimeTransform), alignof(FMovieSceneTimeTransform), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMovieSceneTimeTransform_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FMovieSceneTimeTransform_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneTimeTransform() { if (!Z_Registration_Info_UScriptStruct_FMovieSceneTimeTransform.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMovieSceneTimeTransform.InnerSingleton, Z_Construct_UScriptStruct_FMovieSceneTimeTransform_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FMovieSceneTimeTransform.InnerSingleton); } // ********** End ScriptStruct FMovieSceneTimeTransform ******************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneTimeTransform_h__Script_MovieScene_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FMovieSceneTimeTransform::StaticStruct, Z_Construct_UScriptStruct_FMovieSceneTimeTransform_Statics::NewStructOps, TEXT("MovieSceneTimeTransform"),&Z_Registration_Info_UScriptStruct_FMovieSceneTimeTransform, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FMovieSceneTimeTransform), 3744201868U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneTimeTransform_h__Script_MovieScene_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneTimeTransform_h__Script_MovieScene_2199829890{ TEXT("/Script/MovieScene"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneTimeTransform_h__Script_MovieScene_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneTimeTransform_h__Script_MovieScene_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS