// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MetaData/MovieSceneShotMetaData.h" #ifdef MOVIESCENE_MovieSceneShotMetaData_generated_h #error "MovieSceneShotMetaData.generated.h already included, missing '#pragma once' in MovieSceneShotMetaData.h" #endif #define MOVIESCENE_MovieSceneShotMetaData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneShotMetaData ************************************************** struct Z_Construct_UClass_UMovieSceneShotMetaData_Statics; MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneShotMetaData_NoRegister(); #define FID_Engine_Source_Runtime_MovieScene_Public_MetaData_MovieSceneShotMetaData_h_25_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneShotMetaData(); \ friend struct ::Z_Construct_UClass_UMovieSceneShotMetaData_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENE_API UClass* ::Z_Construct_UClass_UMovieSceneShotMetaData_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneShotMetaData, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieScene"), Z_Construct_UClass_UMovieSceneShotMetaData_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneShotMetaData) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_MovieScene_Public_MetaData_MovieSceneShotMetaData_h_25_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MOVIESCENE_API UMovieSceneShotMetaData(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneShotMetaData(UMovieSceneShotMetaData&&) = delete; \ UMovieSceneShotMetaData(const UMovieSceneShotMetaData&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENE_API, UMovieSceneShotMetaData); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneShotMetaData); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneShotMetaData) \ MOVIESCENE_API virtual ~UMovieSceneShotMetaData(); #define FID_Engine_Source_Runtime_MovieScene_Public_MetaData_MovieSceneShotMetaData_h_20_PROLOG #define FID_Engine_Source_Runtime_MovieScene_Public_MetaData_MovieSceneShotMetaData_h_25_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieScene_Public_MetaData_MovieSceneShotMetaData_h_25_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieScene_Public_MetaData_MovieSceneShotMetaData_h_25_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneShotMetaData; // ********** End Class UMovieSceneShotMetaData **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_MetaData_MovieSceneShotMetaData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS