// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MovieSceneSequencePlaybackSettings.h" #ifdef MOVIESCENE_MovieSceneSequencePlaybackSettings_generated_h #error "MovieSceneSequencePlaybackSettings.generated.h already included, missing '#pragma once' in MovieSceneSequencePlaybackSettings.h" #endif #define MOVIESCENE_MovieSceneSequencePlaybackSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneSequenceLoopCount ************************************** struct Z_Construct_UScriptStruct_FMovieSceneSequenceLoopCount_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSequencePlaybackSettings_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneSequenceLoopCount_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneSequenceLoopCount; // ********** End ScriptStruct FMovieSceneSequenceLoopCount **************************************** // ********** Begin ScriptStruct FMovieSceneSequencePlaybackSettings ******************************* struct Z_Construct_UScriptStruct_FMovieSceneSequencePlaybackSettings_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSequencePlaybackSettings_h_69_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneSequencePlaybackSettings_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneSequencePlaybackSettings; // ********** End ScriptStruct FMovieSceneSequencePlaybackSettings ********************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSequencePlaybackSettings_h // ********** Begin Enum EMovieSceneCompletionModeOverride ***************************************** #define FOREACH_ENUM_EMOVIESCENECOMPLETIONMODEOVERRIDE(op) \ op(EMovieSceneCompletionModeOverride::None) \ op(EMovieSceneCompletionModeOverride::ForceKeepState) \ op(EMovieSceneCompletionModeOverride::ForceRestoreState) enum class EMovieSceneCompletionModeOverride : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MOVIESCENE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMovieSceneCompletionModeOverride ******************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS