// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Variants/MovieSceneNumericVariant.h" #ifdef MOVIESCENE_MovieSceneNumericVariant_generated_h #error "MovieSceneNumericVariant.generated.h already included, missing '#pragma once' in MovieSceneNumericVariant.h" #endif #define MOVIESCENE_MovieSceneNumericVariant_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneNumericVariant ***************************************** struct Z_Construct_UScriptStruct_FMovieSceneNumericVariant_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneNumericVariant_h_38_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneNumericVariant_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneNumericVariant; // ********** End ScriptStruct FMovieSceneNumericVariant ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Variants_MovieSceneNumericVariant_h PRAGMA_ENABLE_DEPRECATION_WARNINGS