// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Channels/MovieSceneIntegerChannel.h" #ifdef MOVIESCENE_MovieSceneIntegerChannel_generated_h #error "MovieSceneIntegerChannel.generated.h already included, missing '#pragma once' in MovieSceneIntegerChannel.h" #endif #define MOVIESCENE_MovieSceneIntegerChannel_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneIntegerChannel ***************************************** struct Z_Construct_UScriptStruct_FMovieSceneIntegerChannel_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Channels_MovieSceneIntegerChannel_h_34_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneIntegerChannel_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); \ typedef FMovieSceneChannel Super; struct FMovieSceneIntegerChannel; // ********** End ScriptStruct FMovieSceneIntegerChannel ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Channels_MovieSceneIntegerChannel_h PRAGMA_ENABLE_DEPRECATION_WARNINGS