// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Evaluation/MovieSceneEvaluationTemplate.h" #ifdef MOVIESCENE_MovieSceneEvaluationTemplate_generated_h #error "MovieSceneEvaluationTemplate.generated.h already included, missing '#pragma once' in MovieSceneEvaluationTemplate.h" #endif #define MOVIESCENE_MovieSceneEvaluationTemplate_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneTemplateGenerationLedger ******************************* struct Z_Construct_UScriptStruct_FMovieSceneTemplateGenerationLedger_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneEvaluationTemplate_h_37_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneTemplateGenerationLedger_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneTemplateGenerationLedger; // ********** End ScriptStruct FMovieSceneTemplateGenerationLedger ********************************* // ********** Begin ScriptStruct FMovieSceneSubSectionData ***************************************** struct Z_Construct_UScriptStruct_FMovieSceneSubSectionData_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneEvaluationTemplate_h_78_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneSubSectionData_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneSubSectionData; // ********** End ScriptStruct FMovieSceneSubSectionData ******************************************* // ********** Begin ScriptStruct FMovieSceneEvaluationTemplateSerialNumber ************************* struct Z_Construct_UScriptStruct_FMovieSceneEvaluationTemplateSerialNumber_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneEvaluationTemplate_h_114_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneEvaluationTemplateSerialNumber_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneEvaluationTemplateSerialNumber; // ********** End ScriptStruct FMovieSceneEvaluationTemplateSerialNumber *************************** // ********** Begin ScriptStruct FMovieSceneEvaluationTemplate ************************************* struct Z_Construct_UScriptStruct_FMovieSceneEvaluationTemplate_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneEvaluationTemplate_h_161_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneEvaluationTemplate_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneEvaluationTemplate; // ********** End ScriptStruct FMovieSceneEvaluationTemplate *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneEvaluationTemplate_h PRAGMA_ENABLE_DEPRECATION_WARNINGS