// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "EntitySystem/MovieSceneEvalTimeSystem.h" #ifdef MOVIESCENE_MovieSceneEvalTimeSystem_generated_h #error "MovieSceneEvalTimeSystem.generated.h already included, missing '#pragma once' in MovieSceneEvalTimeSystem.h" #endif #define MOVIESCENE_MovieSceneEvalTimeSystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneEvalTimeSystem ************************************************ struct Z_Construct_UClass_UMovieSceneEvalTimeSystem_Statics; MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneEvalTimeSystem_NoRegister(); #define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEvalTimeSystem_h_32_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneEvalTimeSystem(); \ friend struct ::Z_Construct_UClass_UMovieSceneEvalTimeSystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENE_API UClass* ::Z_Construct_UClass_UMovieSceneEvalTimeSystem_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneEvalTimeSystem, UMovieSceneEntitySystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieScene"), Z_Construct_UClass_UMovieSceneEvalTimeSystem_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneEvalTimeSystem) #define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEvalTimeSystem_h_32_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneEvalTimeSystem(UMovieSceneEvalTimeSystem&&) = delete; \ UMovieSceneEvalTimeSystem(const UMovieSceneEvalTimeSystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENE_API, UMovieSceneEvalTimeSystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneEvalTimeSystem); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneEvalTimeSystem) \ MOVIESCENE_API virtual ~UMovieSceneEvalTimeSystem(); #define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEvalTimeSystem_h_27_PROLOG #define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEvalTimeSystem_h_32_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEvalTimeSystem_h_32_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEvalTimeSystem_h_32_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneEvalTimeSystem; // ********** End Class UMovieSceneEvalTimeSystem ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEvalTimeSystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS