// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "EntitySystem/MovieSceneEntityInstantiatorSystem.h" #ifdef MOVIESCENE_MovieSceneEntityInstantiatorSystem_generated_h #error "MovieSceneEntityInstantiatorSystem.generated.h already included, missing '#pragma once' in MovieSceneEntityInstantiatorSystem.h" #endif #define MOVIESCENE_MovieSceneEntityInstantiatorSystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneEntityInstantiatorSystem ************************************** struct Z_Construct_UClass_UMovieSceneEntityInstantiatorSystem_Statics; MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneEntityInstantiatorSystem_NoRegister(); #define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntityInstantiatorSystem_h_24_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneEntityInstantiatorSystem(); \ friend struct ::Z_Construct_UClass_UMovieSceneEntityInstantiatorSystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENE_API UClass* ::Z_Construct_UClass_UMovieSceneEntityInstantiatorSystem_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneEntityInstantiatorSystem, UMovieSceneEntitySystem, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/MovieScene"), Z_Construct_UClass_UMovieSceneEntityInstantiatorSystem_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneEntityInstantiatorSystem) #define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntityInstantiatorSystem_h_24_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneEntityInstantiatorSystem(UMovieSceneEntityInstantiatorSystem&&) = delete; \ UMovieSceneEntityInstantiatorSystem(const UMovieSceneEntityInstantiatorSystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENE_API, UMovieSceneEntityInstantiatorSystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneEntityInstantiatorSystem); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneEntityInstantiatorSystem) \ MOVIESCENE_API virtual ~UMovieSceneEntityInstantiatorSystem(); #define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntityInstantiatorSystem_h_20_PROLOG #define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntityInstantiatorSystem_h_24_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntityInstantiatorSystem_h_24_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntityInstantiatorSystem_h_24_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneEntityInstantiatorSystem; // ********** End Class UMovieSceneEntityInstantiatorSystem **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntityInstantiatorSystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS