// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "EntitySystem/MovieSceneEntityGroupingSystem.h" #ifdef MOVIESCENE_MovieSceneEntityGroupingSystem_generated_h #error "MovieSceneEntityGroupingSystem.generated.h already included, missing '#pragma once' in MovieSceneEntityGroupingSystem.h" #endif #define MOVIESCENE_MovieSceneEntityGroupingSystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneEntityGroupingSystem ****************************************** struct Z_Construct_UClass_UMovieSceneEntityGroupingSystem_Statics; MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneEntityGroupingSystem_NoRegister(); #define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntityGroupingSystem_h_327_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneEntityGroupingSystem(); \ friend struct ::Z_Construct_UClass_UMovieSceneEntityGroupingSystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENE_API UClass* ::Z_Construct_UClass_UMovieSceneEntityGroupingSystem_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneEntityGroupingSystem, UMovieSceneEntitySystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieScene"), Z_Construct_UClass_UMovieSceneEntityGroupingSystem_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneEntityGroupingSystem) #define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntityGroupingSystem_h_327_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneEntityGroupingSystem(UMovieSceneEntityGroupingSystem&&) = delete; \ UMovieSceneEntityGroupingSystem(const UMovieSceneEntityGroupingSystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENE_API, UMovieSceneEntityGroupingSystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneEntityGroupingSystem); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneEntityGroupingSystem) \ MOVIESCENE_API virtual ~UMovieSceneEntityGroupingSystem(); #define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntityGroupingSystem_h_317_PROLOG #define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntityGroupingSystem_h_327_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntityGroupingSystem_h_327_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntityGroupingSystem_h_327_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneEntityGroupingSystem; // ********** End Class UMovieSceneEntityGroupingSystem ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneEntityGroupingSystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS