// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "INodeAndChannelMappings.h" #ifdef MOVIESCENE_INodeAndChannelMappings_generated_h #error "INodeAndChannelMappings.generated.h already included, missing '#pragma once' in INodeAndChannelMappings.h" #endif #define MOVIESCENE_INodeAndChannelMappings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Interface UNodeAndChannelMappings ********************************************** struct Z_Construct_UClass_UNodeAndChannelMappings_Statics; MOVIESCENE_API UClass* Z_Construct_UClass_UNodeAndChannelMappings_NoRegister(); #define FID_Engine_Source_Runtime_MovieScene_Public_INodeAndChannelMappings_h_105_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MOVIESCENE_API UNodeAndChannelMappings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UNodeAndChannelMappings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENE_API, UNodeAndChannelMappings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UNodeAndChannelMappings); \ /** Deleted move- and copy-constructors, should never be used */ \ UNodeAndChannelMappings(UNodeAndChannelMappings&&) = delete; \ UNodeAndChannelMappings(const UNodeAndChannelMappings&) = delete; \ virtual ~UNodeAndChannelMappings() = default; #define FID_Engine_Source_Runtime_MovieScene_Public_INodeAndChannelMappings_h_105_GENERATED_UINTERFACE_BODY() \ private: \ static void StaticRegisterNativesUNodeAndChannelMappings(); \ friend struct ::Z_Construct_UClass_UNodeAndChannelMappings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENE_API UClass* ::Z_Construct_UClass_UNodeAndChannelMappings_NoRegister(); \ public: \ DECLARE_CLASS2(UNodeAndChannelMappings, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/MovieScene"), Z_Construct_UClass_UNodeAndChannelMappings_NoRegister) \ DECLARE_SERIALIZER(UNodeAndChannelMappings) #define FID_Engine_Source_Runtime_MovieScene_Public_INodeAndChannelMappings_h_105_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ FID_Engine_Source_Runtime_MovieScene_Public_INodeAndChannelMappings_h_105_GENERATED_UINTERFACE_BODY() \ FID_Engine_Source_Runtime_MovieScene_Public_INodeAndChannelMappings_h_105_STANDARD_CONSTRUCTORS \ PRAGMA_ENABLE_DEPRECATION_WARNINGS #define FID_Engine_Source_Runtime_MovieScene_Public_INodeAndChannelMappings_h_105_INCLASS_IINTERFACE \ protected: \ virtual ~INodeAndChannelMappings() {} \ public: \ typedef UNodeAndChannelMappings UClassType; \ typedef INodeAndChannelMappings ThisClass; \ virtual UObject* _getUObject() const { return nullptr; } #define FID_Engine_Source_Runtime_MovieScene_Public_INodeAndChannelMappings_h_102_PROLOG #define FID_Engine_Source_Runtime_MovieScene_Public_INodeAndChannelMappings_h_110_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieScene_Public_INodeAndChannelMappings_h_105_INCLASS_IINTERFACE \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UNodeAndChannelMappings; // ********** End Interface UNodeAndChannelMappings ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_INodeAndChannelMappings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS