// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MetasoundFrontendLiteral.h" #ifdef METASOUNDFRONTEND_MetasoundFrontendLiteral_generated_h #error "MetasoundFrontendLiteral.generated.h already included, missing '#pragma once' in MetasoundFrontendLiteral.h" #endif #define METASOUNDFRONTEND_MetasoundFrontendLiteral_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMetasoundFrontendLiteral ***************************************** struct Z_Construct_UScriptStruct_FMetasoundFrontendLiteral_Statics; #define FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundFrontend_Public_MetasoundFrontendLiteral_h_71_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMetasoundFrontendLiteral_Statics; \ METASOUNDFRONTEND_API static class UScriptStruct* StaticStruct(); struct FMetasoundFrontendLiteral; // ********** End ScriptStruct FMetasoundFrontendLiteral ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundFrontend_Public_MetasoundFrontendLiteral_h // ********** Begin Enum EMetasoundFrontendLiteralType ********************************************* #define FOREACH_ENUM_EMETASOUNDFRONTENDLITERALTYPE(op) \ op(EMetasoundFrontendLiteralType::None) \ op(EMetasoundFrontendLiteralType::Boolean) \ op(EMetasoundFrontendLiteralType::Integer) \ op(EMetasoundFrontendLiteralType::Float) \ op(EMetasoundFrontendLiteralType::String) \ op(EMetasoundFrontendLiteralType::UObject) \ op(EMetasoundFrontendLiteralType::NoneArray) \ op(EMetasoundFrontendLiteralType::BooleanArray) \ op(EMetasoundFrontendLiteralType::IntegerArray) \ op(EMetasoundFrontendLiteralType::FloatArray) \ op(EMetasoundFrontendLiteralType::StringArray) \ op(EMetasoundFrontendLiteralType::UObjectArray) \ op(EMetasoundFrontendLiteralType::Invalid) enum class EMetasoundFrontendLiteralType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> METASOUNDFRONTEND_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMetasoundFrontendLiteralType *********************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS