// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MetasoundAssetManager.h" #ifdef METASOUNDFRONTEND_MetasoundAssetManager_generated_h #error "MetasoundAssetManager.generated.h already included, missing '#pragma once' in MetasoundAssetManager.h" #endif #define METASOUNDFRONTEND_MetasoundAssetManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMetaSoundDocumentInfo ******************************************** struct Z_Construct_UScriptStruct_FMetaSoundDocumentInfo_Statics; #define FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundFrontend_Public_MetasoundAssetManager_h_38_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMetaSoundDocumentInfo_Statics; \ METASOUNDFRONTEND_API static class UScriptStruct* StaticStruct(); struct FMetaSoundDocumentInfo; // ********** End ScriptStruct FMetaSoundDocumentInfo ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundFrontend_Public_MetasoundAssetManager_h PRAGMA_ENABLE_DEPRECATION_WARNINGS