// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Interfaces/MetasoundOutputFormatInterfaces.h" #ifdef METASOUNDENGINE_MetasoundOutputFormatInterfaces_generated_h #error "MetasoundOutputFormatInterfaces.generated.h already included, missing '#pragma once' in MetasoundOutputFormatInterfaces.h" #endif #define METASOUNDENGINE_MetasoundOutputFormatInterfaces_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundEngine_Public_Interfaces_MetasoundOutputFormatInterfaces_h // ********** Begin Enum EMetaSoundOutputAudioFormat *********************************************** #define FOREACH_ENUM_EMETASOUNDOUTPUTAUDIOFORMAT(op) \ op(EMetaSoundOutputAudioFormat::Mono) \ op(EMetaSoundOutputAudioFormat::Stereo) \ op(EMetaSoundOutputAudioFormat::Quad) \ op(EMetaSoundOutputAudioFormat::FiveDotOne) \ op(EMetaSoundOutputAudioFormat::SevenDotOne) \ op(EMetaSoundOutputAudioFormat::COUNT) enum class EMetaSoundOutputAudioFormat : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> METASOUNDENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMetaSoundOutputAudioFormat ************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS