// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MeshDescription.h" #ifdef MESHDESCRIPTION_MeshDescription_generated_h #error "MeshDescription.generated.h already included, missing '#pragma once' in MeshDescription.h" #endif #define MESHDESCRIPTION_MeshDescription_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MeshDescription_Public_MeshDescription_h // ********** Begin Enum EComputeNTBsOptions ******************************************************* #define FOREACH_ENUM_ECOMPUTENTBSOPTIONS(op) \ op(EComputeNTBsOptions::None) \ op(EComputeNTBsOptions::Normals) \ op(EComputeNTBsOptions::Tangents) \ op(EComputeNTBsOptions::WeightedNTBs) enum class EComputeNTBsOptions : uint32; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MESHDESCRIPTION_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EComputeNTBsOptions ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS