// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MediaPlateResource.h" #ifdef MEDIAPLATE_MediaPlateResource_generated_h #error "MediaPlateResource.generated.h already included, missing '#pragma once' in MediaPlateResource.h" #endif #define MEDIAPLATE_MediaPlateResource_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMediaPlateResource *********************************************** struct Z_Construct_UScriptStruct_FMediaPlateResource_Statics; #define FID_Engine_Plugins_Media_MediaPlate_Source_MediaPlate_Public_MediaPlateResource_h_32_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMediaPlateResource_Statics; \ MEDIAPLATE_API static class UScriptStruct* StaticStruct(); struct FMediaPlateResource; // ********** End ScriptStruct FMediaPlateResource ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Media_MediaPlate_Source_MediaPlate_Public_MediaPlateResource_h // ********** Begin Enum EMediaPlateResourceType *************************************************** #define FOREACH_ENUM_EMEDIAPLATERESOURCETYPE(op) \ op(EMediaPlateResourceType::Playlist) \ op(EMediaPlateResourceType::External) \ op(EMediaPlateResourceType::Asset) enum class EMediaPlateResourceType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MEDIAPLATE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMediaPlateResourceType ***************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS