// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MassDebugLogging.h" #ifdef MASSENTITY_MassDebugLogging_generated_h #error "MassDebugLogging.generated.h already included, missing '#pragma once' in MassDebugLogging.h" #endif #define MASSENTITY_MassDebugLogging_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMassDebugLogFragment ********************************************* struct Z_Construct_UScriptStruct_FMassDebugLogFragment_Statics; #define FID_Engine_Source_Runtime_MassEntity_Public_MassDebugLogging_h_22_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMassDebugLogFragment_Statics; \ MASSENTITY_API static class UScriptStruct* StaticStruct(); \ typedef FMassFragment Super; struct FMassDebugLogFragment; // ********** End ScriptStruct FMassDebugLogFragment *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MassEntity_Public_MassDebugLogging_h PRAGMA_ENABLE_DEPRECATION_WARNINGS