// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "MaterialShaderQualitySettings.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeMaterialShaderQualitySettings() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); MATERIALSHADERQUALITYSETTINGS_API UClass* Z_Construct_UClass_UMaterialShaderQualitySettings(); MATERIALSHADERQUALITYSETTINGS_API UClass* Z_Construct_UClass_UMaterialShaderQualitySettings_NoRegister(); MATERIALSHADERQUALITYSETTINGS_API UClass* Z_Construct_UClass_UShaderPlatformQualitySettings_NoRegister(); UPackage* Z_Construct_UPackage__Script_MaterialShaderQualitySettings(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UMaterialShaderQualitySettings ******************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UMaterialShaderQualitySettings; UClass* UMaterialShaderQualitySettings::GetPrivateStaticClass() { using TClass = UMaterialShaderQualitySettings; if (!Z_Registration_Info_UClass_UMaterialShaderQualitySettings.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("MaterialShaderQualitySettings"), Z_Registration_Info_UClass_UMaterialShaderQualitySettings.InnerSingleton, StaticRegisterNativesUMaterialShaderQualitySettings, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UMaterialShaderQualitySettings.InnerSingleton; } UClass* Z_Construct_UClass_UMaterialShaderQualitySettings_NoRegister() { return UMaterialShaderQualitySettings::GetPrivateStaticClass(); } struct Z_Construct_UClass_UMaterialShaderQualitySettings_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "//UCLASS(config = Engine, defaultconfig)\n" }, { "IncludePath", "MaterialShaderQualitySettings.h" }, { "ModuleRelativePath", "Classes/MaterialShaderQualitySettings.h" }, { "ToolTip", "UCLASS(config = Engine, defaultconfig)" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ForwardSettingMap_MetaData[] = { { "ModuleRelativePath", "Classes/MaterialShaderQualitySettings.h" }, }; #endif // WITH_METADATA // ********** Begin Class UMaterialShaderQualitySettings constinit property declarations *********** static const UECodeGen_Private::FObjectPropertyParams NewProp_ForwardSettingMap_ValueProp; static const UECodeGen_Private::FNamePropertyParams NewProp_ForwardSettingMap_Key_KeyProp; static const UECodeGen_Private::FMapPropertyParams NewProp_ForwardSettingMap; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UMaterialShaderQualitySettings constinit property declarations ************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UMaterialShaderQualitySettings_Statics // ********** Begin Class UMaterialShaderQualitySettings Property Definitions ********************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::NewProp_ForwardSettingMap_ValueProp = { "ForwardSettingMap", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UClass_UShaderPlatformQualitySettings_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::NewProp_ForwardSettingMap_Key_KeyProp = { "ForwardSettingMap_Key", nullptr, (EPropertyFlags)0x0100000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::NewProp_ForwardSettingMap = { "ForwardSettingMap", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMaterialShaderQualitySettings, ForwardSettingMap), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ForwardSettingMap_MetaData), NewProp_ForwardSettingMap_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::NewProp_ForwardSettingMap_ValueProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::NewProp_ForwardSettingMap_Key_KeyProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::NewProp_ForwardSettingMap, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::PropPointers) < 2048); // ********** End Class UMaterialShaderQualitySettings Property Definitions ************************ UObject* (*const Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_MaterialShaderQualitySettings, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::ClassParams = { &UMaterialShaderQualitySettings::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::PropPointers), 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::Class_MetaDataParams) }; void UMaterialShaderQualitySettings::StaticRegisterNativesUMaterialShaderQualitySettings() { } UClass* Z_Construct_UClass_UMaterialShaderQualitySettings() { if (!Z_Registration_Info_UClass_UMaterialShaderQualitySettings.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMaterialShaderQualitySettings.OuterSingleton, Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::ClassParams); } return Z_Registration_Info_UClass_UMaterialShaderQualitySettings.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMaterialShaderQualitySettings); UMaterialShaderQualitySettings::~UMaterialShaderQualitySettings() {} // ********** End Class UMaterialShaderQualitySettings ********************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h__Script_MaterialShaderQualitySettings_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UMaterialShaderQualitySettings, UMaterialShaderQualitySettings::StaticClass, TEXT("UMaterialShaderQualitySettings"), &Z_Registration_Info_UClass_UMaterialShaderQualitySettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMaterialShaderQualitySettings), 2906636812U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h__Script_MaterialShaderQualitySettings_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h__Script_MaterialShaderQualitySettings_73230295{ TEXT("/Script/MaterialShaderQualitySettings"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h__Script_MaterialShaderQualitySettings_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h__Script_MaterialShaderQualitySettings_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS