// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "LocalizationSettings.h" #include "LocalizationTargetTypes.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeLocalizationSettings() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); LOCALIZATION_API UClass* Z_Construct_UClass_ULocalizationSettings(); LOCALIZATION_API UClass* Z_Construct_UClass_ULocalizationSettings_NoRegister(); LOCALIZATION_API UClass* Z_Construct_UClass_ULocalizationTargetSet_NoRegister(); LOCALIZATION_API UScriptStruct* Z_Construct_UScriptStruct_FLocalizationTargetSettings(); UPackage* Z_Construct_UPackage__Script_Localization(); // ********** End Cross Module References ********************************************************** // ********** Begin Class ULocalizationSettings **************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_ULocalizationSettings; UClass* ULocalizationSettings::GetPrivateStaticClass() { using TClass = ULocalizationSettings; if (!Z_Registration_Info_UClass_ULocalizationSettings.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("LocalizationSettings"), Z_Registration_Info_UClass_ULocalizationSettings.InnerSingleton, StaticRegisterNativesULocalizationSettings, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_ULocalizationSettings.InnerSingleton; } UClass* Z_Construct_UClass_ULocalizationSettings_NoRegister() { return ULocalizationSettings::GetPrivateStaticClass(); } struct Z_Construct_UClass_ULocalizationSettings_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "// Class for loading/saving configuration settings and the details view objects needed for localization dashboard functionality.\n" }, { "IncludePath", "LocalizationSettings.h" }, { "ModuleRelativePath", "Public/LocalizationSettings.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "Class for loading/saving configuration settings and the details view objects needed for localization dashboard functionality." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EngineTargetSet_MetaData[] = { { "ModuleRelativePath", "Public/LocalizationSettings.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EngineTargetsSettings_MetaData[] = { { "ModuleRelativePath", "Public/LocalizationSettings.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameTargetSet_MetaData[] = { { "ModuleRelativePath", "Public/LocalizationSettings.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameTargetsSettings_MetaData[] = { { "ModuleRelativePath", "Public/LocalizationSettings.h" }, }; #endif // WITH_METADATA // ********** Begin Class ULocalizationSettings constinit property declarations ******************** static const UECodeGen_Private::FObjectPropertyParams NewProp_EngineTargetSet; static const UECodeGen_Private::FStructPropertyParams NewProp_EngineTargetsSettings_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_EngineTargetsSettings; static const UECodeGen_Private::FObjectPropertyParams NewProp_GameTargetSet; static const UECodeGen_Private::FStructPropertyParams NewProp_GameTargetsSettings_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_GameTargetsSettings; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class ULocalizationSettings constinit property declarations ********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_ULocalizationSettings_Statics // ********** Begin Class ULocalizationSettings Property Definitions ******************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_EngineTargetSet = { "EngineTargetSet", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalizationSettings, EngineTargetSet), Z_Construct_UClass_ULocalizationTargetSet_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EngineTargetSet_MetaData), NewProp_EngineTargetSet_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_EngineTargetsSettings_Inner = { "EngineTargetsSettings", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FLocalizationTargetSettings, METADATA_PARAMS(0, nullptr) }; // 3524882174 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_EngineTargetsSettings = { "EngineTargetsSettings", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalizationSettings, EngineTargetsSettings), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EngineTargetsSettings_MetaData), NewProp_EngineTargetsSettings_MetaData) }; // 3524882174 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_GameTargetSet = { "GameTargetSet", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalizationSettings, GameTargetSet), Z_Construct_UClass_ULocalizationTargetSet_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameTargetSet_MetaData), NewProp_GameTargetSet_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_GameTargetsSettings_Inner = { "GameTargetsSettings", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FLocalizationTargetSettings, METADATA_PARAMS(0, nullptr) }; // 3524882174 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_GameTargetsSettings = { "GameTargetsSettings", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalizationSettings, GameTargetsSettings), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameTargetsSettings_MetaData), NewProp_GameTargetsSettings_MetaData) }; // 3524882174 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ULocalizationSettings_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_EngineTargetSet, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_EngineTargetsSettings_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_EngineTargetsSettings, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_GameTargetSet, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_GameTargetsSettings_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalizationSettings_Statics::NewProp_GameTargetsSettings, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULocalizationSettings_Statics::PropPointers) < 2048); // ********** End Class ULocalizationSettings Property Definitions ********************************* UObject* (*const Z_Construct_UClass_ULocalizationSettings_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_Localization, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULocalizationSettings_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_ULocalizationSettings_Statics::ClassParams = { &ULocalizationSettings::StaticClass, "Editor", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_ULocalizationSettings_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_ULocalizationSettings_Statics::PropPointers), 0, 0x000800A6u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULocalizationSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_ULocalizationSettings_Statics::Class_MetaDataParams) }; void ULocalizationSettings::StaticRegisterNativesULocalizationSettings() { } UClass* Z_Construct_UClass_ULocalizationSettings() { if (!Z_Registration_Info_UClass_ULocalizationSettings.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULocalizationSettings.OuterSingleton, Z_Construct_UClass_ULocalizationSettings_Statics::ClassParams); } return Z_Registration_Info_UClass_ULocalizationSettings.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ULocalizationSettings); ULocalizationSettings::~ULocalizationSettings() {} // ********** End Class ULocalizationSettings ****************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Developer_Localization_Public_LocalizationSettings_h__Script_Localization_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_ULocalizationSettings, ULocalizationSettings::StaticClass, TEXT("ULocalizationSettings"), &Z_Registration_Info_UClass_ULocalizationSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULocalizationSettings), 751533267U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Developer_Localization_Public_LocalizationSettings_h__Script_Localization_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Developer_Localization_Public_LocalizationSettings_h__Script_Localization_1890078812{ TEXT("/Script/Localization"), Z_CompiledInDeferFile_FID_Engine_Source_Developer_Localization_Public_LocalizationSettings_h__Script_Localization_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Developer_Localization_Public_LocalizationSettings_h__Script_Localization_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS