// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeSplineActor.h" #ifdef LANDSCAPE_LandscapeSplineActor_generated_h #error "LandscapeSplineActor.generated.h already included, missing '#pragma once' in LandscapeSplineActor.h" #endif #define LANDSCAPE_LandscapeSplineActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ALandscapeSplineActor **************************************************** struct Z_Construct_UClass_ALandscapeSplineActor_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ALandscapeSplineActor_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineActor_h_16_INCLASS \ private: \ static void StaticRegisterNativesALandscapeSplineActor(); \ friend struct ::Z_Construct_UClass_ALandscapeSplineActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ALandscapeSplineActor_NoRegister(); \ public: \ DECLARE_CLASS2(ALandscapeSplineActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ALandscapeSplineActor_NoRegister) \ DECLARE_SERIALIZER(ALandscapeSplineActor) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineActor_h_16_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API ALandscapeSplineActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ALandscapeSplineActor) \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ALandscapeSplineActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ALandscapeSplineActor); \ /** Deleted move- and copy-constructors, should never be used */ \ ALandscapeSplineActor(ALandscapeSplineActor&&) = delete; \ ALandscapeSplineActor(const ALandscapeSplineActor&) = delete; \ LANDSCAPE_API virtual ~ALandscapeSplineActor(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineActor_h_13_PROLOG #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineActor_h_16_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineActor_h_16_INCLASS \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineActor_h_16_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ALandscapeSplineActor; // ********** End Class ALandscapeSplineActor ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS