// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeMeshProxyActor.h" #ifdef LANDSCAPE_LandscapeMeshProxyActor_generated_h #error "LandscapeMeshProxyActor.generated.h already included, missing '#pragma once' in LandscapeMeshProxyActor.h" #endif #define LANDSCAPE_LandscapeMeshProxyActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ALandscapeMeshProxyActor ************************************************* struct Z_Construct_UClass_ALandscapeMeshProxyActor_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ALandscapeMeshProxyActor_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeMeshProxyActor_h_14_INCLASS \ private: \ static void StaticRegisterNativesALandscapeMeshProxyActor(); \ friend struct ::Z_Construct_UClass_ALandscapeMeshProxyActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ALandscapeMeshProxyActor_NoRegister(); \ public: \ DECLARE_CLASS2(ALandscapeMeshProxyActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ALandscapeMeshProxyActor_NoRegister) \ DECLARE_SERIALIZER(ALandscapeMeshProxyActor) #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeMeshProxyActor_h_14_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API ALandscapeMeshProxyActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ALandscapeMeshProxyActor) \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ALandscapeMeshProxyActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ALandscapeMeshProxyActor); \ /** Deleted move- and copy-constructors, should never be used */ \ ALandscapeMeshProxyActor(ALandscapeMeshProxyActor&&) = delete; \ ALandscapeMeshProxyActor(const ALandscapeMeshProxyActor&) = delete; \ LANDSCAPE_API virtual ~ALandscapeMeshProxyActor(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeMeshProxyActor_h_11_PROLOG #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeMeshProxyActor_h_14_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeMeshProxyActor_h_14_INCLASS \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeMeshProxyActor_h_14_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ALandscapeMeshProxyActor; // ********** End Class ALandscapeMeshProxyActor *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeMeshProxyActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS