// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeInfo.h" #ifdef LANDSCAPE_LandscapeInfo_generated_h #error "LandscapeInfo.generated.h already included, missing '#pragma once' in LandscapeInfo.h" #endif #define LANDSCAPE_LandscapeInfo_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FLandscapeInfoLayerSettings *************************************** struct Z_Construct_UScriptStruct_FLandscapeInfoLayerSettings_Statics; #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeInfo_h_67_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLandscapeInfoLayerSettings_Statics; \ LANDSCAPE_API static class UScriptStruct* StaticStruct(); struct FLandscapeInfoLayerSettings; // ********** End ScriptStruct FLandscapeInfoLayerSettings ***************************************** // ********** Begin Class ULandscapeInfo *********************************************************** #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeInfo_h_110_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeInfo, NO_API) struct Z_Construct_UClass_ULandscapeInfo_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeInfo_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeInfo_h_110_INCLASS \ private: \ static void StaticRegisterNativesULandscapeInfo(); \ friend struct ::Z_Construct_UClass_ULandscapeInfo_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeInfo_NoRegister(); \ public: \ DECLARE_CLASS2(ULandscapeInfo, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeInfo_NoRegister) \ DECLARE_SERIALIZER(ULandscapeInfo) \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeInfo_h_110_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeInfo_h_110_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API ULandscapeInfo(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeInfo) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ULandscapeInfo); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeInfo); \ /** Deleted move- and copy-constructors, should never be used */ \ ULandscapeInfo(ULandscapeInfo&&) = delete; \ ULandscapeInfo(const ULandscapeInfo&) = delete; \ NO_API virtual ~ULandscapeInfo(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeInfo_h_107_PROLOG #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeInfo_h_110_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeInfo_h_110_INCLASS \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeInfo_h_110_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULandscapeInfo; // ********** End Class ULandscapeInfo ************************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeInfo_h PRAGMA_ENABLE_DEPRECATION_WARNINGS