// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeHeightfieldCollisionComponent.h" #ifdef LANDSCAPE_LandscapeHeightfieldCollisionComponent_generated_h #error "LandscapeHeightfieldCollisionComponent.generated.h already included, missing '#pragma once' in LandscapeHeightfieldCollisionComponent.h" #endif #define LANDSCAPE_LandscapeHeightfieldCollisionComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class ULandscapeComponent; // ********** Begin Class ULandscapeHeightfieldCollisionComponent ********************************** #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeHeightfieldCollisionComponent_h_44_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetRenderComponent); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeHeightfieldCollisionComponent_h_44_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeHeightfieldCollisionComponent, LANDSCAPE_API) struct Z_Construct_UClass_ULandscapeHeightfieldCollisionComponent_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeHeightfieldCollisionComponent_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeHeightfieldCollisionComponent_h_44_INCLASS \ private: \ static void StaticRegisterNativesULandscapeHeightfieldCollisionComponent(); \ friend struct ::Z_Construct_UClass_ULandscapeHeightfieldCollisionComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeHeightfieldCollisionComponent_NoRegister(); \ public: \ DECLARE_CLASS2(ULandscapeHeightfieldCollisionComponent, UPrimitiveComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeHeightfieldCollisionComponent_NoRegister) \ DECLARE_SERIALIZER(ULandscapeHeightfieldCollisionComponent) \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeHeightfieldCollisionComponent_h_44_ARCHIVESERIALIZER \ DECLARE_WITHIN(ALandscapeProxy) #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeHeightfieldCollisionComponent_h_44_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API ULandscapeHeightfieldCollisionComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeHeightfieldCollisionComponent) \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeHeightfieldCollisionComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ ULandscapeHeightfieldCollisionComponent(ULandscapeHeightfieldCollisionComponent&&) = delete; \ ULandscapeHeightfieldCollisionComponent(const ULandscapeHeightfieldCollisionComponent&) = delete; #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeHeightfieldCollisionComponent_h_39_PROLOG #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeHeightfieldCollisionComponent_h_44_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeHeightfieldCollisionComponent_h_44_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeHeightfieldCollisionComponent_h_44_INCLASS \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeHeightfieldCollisionComponent_h_44_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULandscapeHeightfieldCollisionComponent; // ********** End Class ULandscapeHeightfieldCollisionComponent ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeHeightfieldCollisionComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS